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B6 Floor

There are six crests on this floor, and a door that remains locked until you draw a symbol on it. The symbol can be discovered by examining the crests around the area; each one will say that it's the second, fourth, third, or whichever number. If you mark down these numbers on your map, you'll be able to draw the correct symbol that you need on the doorway and move on.

Begin in the northwestern corner. There's a switch that's blocked off from you by an airjet which you can dig and some crumbled blocks. Dig up the airjet, wait for it to shut itself off, then throw a bomb onto it. When it starts back up again, it'll throw the bomb up to the blocks, destroying them and letting you flip the switch. That'll unlock the northwestern crest. If you examine it, it'll tell you that it's the beginning and the end of the symbol. Mark it with the numbers 1 and 5 on your map.

Move down the western passage and hit the switch on the floor to reach the middle-western crest. Don't speak to it, though; it's cursed, and will respawn any Phantom Eyes that you've killed if you do examine it. (Killing both Phantom Eyes will unlock a yellow jar that will gain you some time, by the way.)

The southwestern crest is accessible by bombing; it's the third crest. The southeastern crest is the fourth; it's easily reached by flipping a switch nearby. The northeastern crest is the second; it's unguarded.

If you've marked all these crests on your map, head to the south and look at the large door there. You need to draw an hourglass symbol on it. Start at the northwestern corner, then draw a line to the northeast, and from there to the southwest, southeast, and back to the northwest again. Doing so properly will unlock the door and let you pass inside.

Map Room

When you move forward and examine the star crest in front of you, you'll be told to press the sea chart against the sacred crest. What the heck does that mean?

Well, if you get frustrated and close your DS to take a break, you're on the right track. What you need to do is open your sea chart and look at the southwestern map quadrant. When you're displaying the grey map on the upper screen of your DS, and the southwestern sea chart on the bottom screen, flip your DS closed and open it back up again. That'll show you where the sea crest is on your map.

Back To The Open Seas

Return to Linebeck here. If you spoke to the Old Wayfarer before, he'll probably send you something in the mail here; we got a ship part, the Barrel Shack. You can equip any ship parts you've bought at this point; the ship yard here in town will be accessible to you now. We also received a Wisdom Gem from Salvatore, the game master on Bannon Island, after we went into a shop and came back out.

Your goal now is to get a salvage arm attached to your ship. Head to Cannon Island now. (You can head to the marker on your map, but there's nothing there.) If you speak to Eddo, he'll offer to sell you the Salvage Arm. The price he'll offer you will depend on how loudly you shout into your microphone jack. So it's basically a tradeoff between rupees and personal dignity. We personally found a quiet corner of the office and mumbled into the microphone for a couple of seconds and bought the Salvage Arm for 300 rupees. If you want to yell directly into the thing, we're sure the price will be lower…although your pride will probably be wounded.

Regardless, you need the salvage arm to move on. Do what you need to get it, and it'll automatically be useable as a tool on the high seas.

Salvaging

You can now head anywhere on the seas that you've marked underwater treasure as appearing and attempt to salvage it. Salvaging involves sending your salvage arm down under the water and attempting to claw the treasure at the bottom without losing your arm to bombs or by hitting it on the surfaces down there. You need to be delicate here, and not go too fast, as some of the bombs will be mobile and charge up from the bottom of the screen to hit you if you try to plummet too quickly.

Eventually you'll spot black chests on the very bottom of the sea. If you home in on those, you'll have to reverse your course and take whatever treasure you've obtained back up to your ship. You can find all manner of stuff underwater, including treasures and things like Sand of Hours, which will increase your Phantom Hourglass's time limit. It's a complicated procedure, but you have up to five mistakes per run before the salvage arm breaks. If you need to fix it, head back to the shipyard on Mercay Island.

Head to the spot on your map and salvage there to find the Sun Key, which you need to move on.

Back To Molida

Head back to Molida Island. Unfortunately, as you approach, you'll be attacked by a sea monster. It's not difficult to kill. First, draw a route that keeps you on the move around it. You can get pretty close to it without any real danger, so just make a semicircle that keeps you rotating around it, close enough to hit it with your cannon. It will alternate between looking at you with its eye and attempting to hit you with green projectiles. Hit the eyeball with your cannon (move in closer if your shots are coming up short) and shoot the projectiles in the same fashion.

Molida island has the door that requires the Sun Key to be unlocked. To find it, return to the second wayfarer's hideaway. (Use the shovel in the village, beneath the tree to the north of the woman by one of the wayfarer's stones.) If you fend your way through the passage, you'll find the door, allowing you to move on.

Entering the Temple

When you move back outside, you'll come across a boing-oing statue that'll tell you to dig outside of Oshus's warehouse for a secret treasure. Good tip, but don't bother heading back to do it right now. Instead, move up to the northeast until you see a statue on a cliff above you. When you climb the steps that put you on the same level as it, use your boomerang to hit it; it'll light up and shoot a laser beam at the nearby temple door.

Move around to the east here, where you'll find another statue. Hit it with your sword to light it, then tap it again and move it so that it points back at the temple. The last statue is found to the south, but you have to kill a couple of the powerful monsters that you earlier encountered in the Molida Cave. To do so, wait for them to lunge at you with their swords, dodge them by rolling, then quickly strike them in the side. You can also attempt to throw bombs their way, but it's unclear if this hurts them through their shields or not. When both of the creatures are dead, the final statue will appear. Reorient it to point at the temple door to open it up.



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