The Legend of Zelda: Phantom Hourglass Game Guide/Walkthrough
Northwestern Sea
When you're ready to reach the Isle of Gust for real, head up the western side of the map until you reach the northwestern sea. The fog will be thick and heavy, so trace your route right over the route that you marked down earlier on. If you perform it correctly, you'll wind up in the middle part of this map segment and can head down to the Isle of Gust and land.
Before you land, though, here are some other things to keep an eye out for in the northwestern sea.
Bannen Island
To the north of the Isle of Gust is Bannen Island. If you want to visit it, feel free; it's a pretty spartan environment. The Wayfarer can be found there, and if you speak to him, you'll learn that he wants you to help him find a Mermaid. Speaking to him now will also let you get something in the mail soon. You can blast your way through a rock wall in a cave here to find the cannon mini-game where you can win various prizes by hitting little markers in your ship. You'll want to try this game at least once. Even if you don't win, Salvatore will send you something in the mail pretty soon that'll be worth the money.
Traveler's Ship
There's another Traveler's ship here in the northwestern map section. If you visit him and agree to become his apprentice, he'll try to teach you some swordsmanship. You'll easily defeat him, but you'll gain a treasure for doing so.
Uncharted Island
Just to the south of Bannen Island, along the rocks there, lies the Uncharted Island. If you land here, you'll have no map on your top screen.
Wander around banging on the statues until you find one that gives you a riddle: “It steers with rudder, then makes spray! And third, it paddles, then sees a way!” That apparently indicates the order in which to hit the other statues around the island to unlock the mystery here. You need to hit the other statues in the order that the riddle tells you in order to move on to the center of the island.
The island, though you can't tell this right off the bat, is in the shape of a whale. Mark the rough locations of the markers on your map and hit them in the order of the tail, then the spray, then the fin, then the eye. This is roughly corresponding to the east, north, south, and western markers.
Anyway, if you head to the center, you can speak to Golden Chief Cylos. He'll give you the Cyclone Slate. If you've happened across any of the golden frogs in your travels, then try to remember where you saw them: if you return to them, you can shoot them with a cannon to learn of a secret symbol. Draw it on your slate, and you'll be instantly warped back to that position! It's not needed to finish the game, but the Cyclone Slate will help reduce the amount of time it takes to get from place to place.
Isle of Gust
Start making your way around the southern part of the island here, doing your best to avoid getting slammed by the wind. Eventually you'll find a sign warning you of very strong winds. There are some bomb plants at the bottom of the stairs here; destroy the wall to the north to find a little cave with a chest that contains a Courage Gem inside of it. There's also a map on the wall with what appear to be treasure marks; make a note of them on your sea chart.
With that done, return to the sign at the top of the stairs. You can jump to the left here, past the cave entrance, if you wait until the wind is blowing at your back before you jump; that'll give you a bit more momentum to jump across the gaps.
Into The Cave
There's a small cave that you'll come to shortly, after the field with no wind in it and plenty of goblins (you can dig up plenty of coins here). Inside the cave, drop down to where all the Goblins are. You can find a Wisdom Gem inside the chest here; killing all of the Goblins will net you another chest with a Treasure Map inside of it.
When you exit the cave, ride the wind geysers up to the top of the cliffs nearby, then jump off to the left (after waiting for the wind) and you'll eventually come to the entrance to the temple on the island. You won't be able to reach it just yet, however; the sign and the map will point you to the northwest.
Head off in that direction, using the wind gust to put you up on the platform above you. You'll come to another field in which you can dig into the ground to make new airjets. Dig to the west, near the treasure chest, and open it to obtain another Power Gem. Head north along the western side of the island here. Keep in mind that if you come to a dead end, you can fill in the airjet holes by tapping on them with your shovel; you'll need to do so in order to get to the northwestern corner of the island.
Tremors
When you reach the northwestern corner of the island, take a look at the map; it'll denote the three sacred windmills that you need to blow on to open the path into the temple here. Mark them down, then head to the east a bit and move out onto the sand. There are giant worms underneath the sand that will try to eat you if you move too fast. You can kill them by reaching a safe elevated spot and throwing bombs at them, however; we found it easiest (or at least quicker) to just dash from spot to spot. When you reach a windmill that you need to blow on, blow into your mic to set it spinning. When all three of them have been spun, the door to the Temple of Wind will open.
Table of Contents
Sea Travel Tips
Walkthrough
- Mercay Island
- Isle of Ember
- Temple of Fire
- Temple of the Ocean King 2
- Cannon Island
- Molida Island
- Northwestern Sea
- Temple of Wind
- Temple of the Ocean King 3
- Temple of Courage
- The Ghost Ship
- Zauz's Island
- Temple of the Ocean King 4
- Southeastern Sea
- Temple of Goron
- Isle of Frost
- Temple of Ice
- Temple of the Ocean King 5
- Northeastern Sea
- Isle of Ruins
- Mutoh's Temple
- Endgame
Spirit Gems and
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- Fantasy Action Adventure
- Release: Oct 1, 2007 »
- ESRB: Everyone
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