Metroid Prime 3: Corruption Game Guide/Walkthrough
Boss Fight: Rundas
Rundas can be painful. Note that you can scan him both after he initially appears (you'll need to be quick) and during the boss fight itself.
Attacks
Rundas has numerous attacks that he'll throw your way. While he's on the ground, he'll usually resort to a straightforward freezing attack that you can dodge by locking onto him and holding the analog stick left or right while tapping B. If you get frozen, then quickly tap B to release yourself. He'll also periodically charge through the ice columns for a melee attack.
While he stands on the pillars, Rundas will typically jump around and send more freezing shots your way. He can also summon large balls of snow that will slowly come your way and smash through the pillars in the area to reach you. These are important because shooting them will sometimes leave behind missiles and energy; shoot them and charge your beam to suck in all the goodies. Lastly, towards the end of the fight, he'll summon a huge stick of ice, swing it around, and throw it your way. Stay well away from him at this point and dodge away from the stick as it comes towards you.
Rundas will also often take to the skies on his stream of ice. He usually won't attack here, although he will eventually start throwing lots of iceballs your way while doing this, but they're easily dodged. He's tough to hit here, so don't worry about attacking him.
Taking Him Down
Rundas has ice armor on his body that you'll need to remove in order to attack him. Although he flashes red when you hit him with weapons, most attacks do barely any damage. In order to take him down, you need to stun him, use the grapple to rip the armor off his body, then blast him before he can regenerate the armor.
It sounds more complicated than it is. What you need to do is wait for Rundas to land on the ground, then immediately get into Hypermode and start blasting him with phazon shots. It should only take a couple to stun him (although he may be immune to stuns if he's actively attacking you back). When he's stunned, use the grapple (you can use it while still in Hypermode), rip the armor off of his body, then unload the rest of your energy tank into him with phazon attacks as he runs away.
Yes, this will drain a whole energy bar from you, so you'll need to replenish yourself by firing on his snowballs. With a couple repetitions, though, you should be able to almost finish him off, at which point he'll shift into his own Hypermode and start using the aforementioned ice stick attack. Be careful not to get hit by the stick, wait for him to hit the ground, then finish him off with the same attack you've been using thus far. Easy.
Moving On
Grab the Ice Missile and return to the save point, if you wish. The Ice Missiles overwrite your ability to fire normal missiles, but will do the same damage and also be capable of freezing your foes and jets of fuel gel. When you're ready to move on, head into the elevator in the middle of the Temple and find the lava passage below. Fire Ice Missiles into the lava to create platforms for you to move on. In the Temple Hall, activate the gel fuel pumps with the handle, then freeze the flows of gel by firing ice missiles into the spigots. That'll let you jump across to the next door.
Unfortunately, after activating the display here and scanning everything in sight, it'll appear that this journey has been a bust: you have no weapons that can destroy the generator here. Still, you got the Ice Missiles, which can freeze lava and open white doors, so it wasn't entirely a wasted trip.
Head back to the Gel Cavern and fire missiles at the pouring lava from the ceiling to freeze the nodes up top. That'll open access to a ball tube that'll spit you back out near your ship. Before you do so, though, head to the Gel Hall near the save point. You can fire your missiles into the gel here to find another Missile Expansion on the southern side of the room as well as freeze your way to the Gel Purifaction Room to the north. In the Purification Room, shoot the red target above you, grapple and swing, then shoot the next target and repeat the process until you reach the Gel Refinery Site, where you've already been. You still can't access the ball tracks here, but you can pull down a barricade to reach another Missile Expansion.
Head back to your ship. By this point, you should've received a new objective: Find the Federation Landing Site. That's back at the first landing spot you came to, so return to the Cliffside Airdock.
Table of Contents
- GFS Olympus
- Norion
- Bryyo Cliffside
- Bryyo Fire
- Bryyo Thorn Jungle
- Bryyo Seed
- Elysia Skytown
- Return To Bryyo
- Elysia Skytown East
- Elysia Seed
- Pirate Homeworld
- Return to Skytown
- Return to Pirate Homeworld
- GFS Valhalla
- Pirate Homeworld Seed
- End Game
- Missile and Energy Tank
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- Game Info: Wii
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