Spider-Man 3 Game Guide/Walkthrough
New Goblin
When you get a dozen or so missions out of the way, all available missions will disappear from the map except for the New Goblin mission, which requires you to take it if you want to move on in the game.
Mission One: The Birth of the New Goblin
This is a three-phase fight. In the first phase, Harry will attack you on his little hoverboard. You’ll be strapped to it and forced to participate in his little game. This is another long sequence of button mashing; you’ll either get a prompt for a face button, which you should mash to attack Harry, or get a prompt for dodge, which you need to hit and then tilt your d-pad in numerous directions to dodge his attacks. It’s not overly difficult, but it is a lengthy fight.
In part two, you drop to the ground (after you knock off around a third of Harry’s health), and take him on while he flies around you. The process isn’t overly difficult: wait for him to get close, activate slo-mo, then use your heavy attack combos on him while dodging his attacks. He does have ranged attacks and some unblockable bombs, so when your dodge is drained, flit away with your webs to another intersection to avoid him while your senses are recharging, then repeat the fighting. If you try not to engage him until you have a full dodge meter, then you should be alright; just avoid the bombs that he throws.
When you’ve about finished off Harry, you’ll see a large prompt on your screen while you’re below him. Mash a few more buttons and you’ll be forced to whisk him off to the hospital. Afterward, a cutscene will play, indicating that Rhino and Scorpion have come to town to play.
Sandman Missions
Mission One: Pillar of Sand, Not Society
The first Sandman mission is obtained inside an apartment, which can be confusing if you land on the roof of the building and can’t find the icon. Crawl down the wall and through the open window to find it, and you’ll quickly be back in black.
A very lengthy fight with Sandman will ensue. He’s got various sand powers, including blasts of sand that he’ll fling at you whenever you get too far away from him. You’re also going to have to deal with the subway trains that will blast you whenever they come by; try to stay off the tracks if you don’t want to get nailed. If you do get hit, you’ll be flung a long distance away from Sandman, and if you don’t get back to him quickly, he’ll run off and escape the playing field, instantly failing the mission.
General combat here isn’t too mystifying; you only have two attack buttons, after all. Use a mixture of strong and light attacks to wear him down. The black suit’s Rofl Copter attack (ughhhh), which is something like strong, strong, then mashing on the light attack button, will deal a nice quick flurry of damage when it connects.
This fight isn’t supercomplicated, but it is somewhat lengthy, especially since you have to go through some five or six-button press sequence to transition between each successively lower set of tracks. Luckily for you, though, you can repeat them fairly quickly, and dying will only reset you to the latest track that you hit, not all the way to the beginning of the fight.
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