Super Paper Mario Game Guide/Walkthrough
End Boss
Count Bleck
First Phase
Bleck will initially attack you here while it’s just Mario. You can’t defeat him at this point; try to either jump on his head or hit him with Thoreau to reveal that he’s being protected by the Chaos Heart. After a bit of this, a cutscene will begin and you’ll be reunited with Luigi and the rest of the crew. Bleck will become vulnerable now, allowing you to take him down.
Second Phase
Bleck has a few attacks here.
Video Walk-through
- Standard magical attack that deals three damage. Easily avoidable.
- More powerful magical attack that looks similar to the first attack, but which deals eight damage.
- Swooping physical attack. Can come from off-screen and hit you. Difficult to dodge.
- Large black hole attack. This will be centered up off of the ground and will attempt to suck you in, but you should almost always be able to run away from it to avoid it.
- Slowing attack that’s almost impossible to dodge (although you can perhaps avoid it in the 3D plane). Don’t worry about this; just move slowly for a bit, and it’ll wear off.
There are probably multiple ways to approach this fight, but our favorite was to use Luigi and his little superjump maneuver. Your Pixls will be mostly irrelevant here, since he moves too erratically to hit with Cudge or Boomer, and you have nothing to Thoreau him into to damage him. You can jump on his head to deal damage, if you like, but that is a tall task. It’s best to let him come to you and take him down.
So use Luigi (use Dasheel as your Pixl if you have him, to offset the speed draining power of Bleck). Situate him in the middle of the room on the floor, underneath one of the platforms, and press down on the D-pad to crouch. When you’re crouching, just wait…wait…wait for it…and BOOM! When Bleck comes down towards you, or flies across above you, spring up and hit him from below for lots of damage. He will very rarely come at you from the sides, and even if he does, you can still spring away to avoid damage and set yourself up somewhere else. You can even spring your way up and throw the magical attacks; you won’t take damage from them, either.
That’s more or less how we managed to beat him without getting hit. Simply lie in wait, dodge the magical and black hole attacks, and pounce on him when he comes your way or passes overhead. After a good eight or nine hits (you’ll be doing double damage with the superjumps), he’ll be finished, leading off to the next boss…
Dimentio
First Phase
After Bleck goes down, lengthy cutscenes ensue which result in a brand new enemy to fight. Dimentio’s battlebot is, again, initially invulnerable to attack, so try jumping on its feet or head a couple of times to prove this to yourself.
Second Phase
The real end boss is here now! But he’s definitely beatable. Here’s a rundown of Dimentio’s attacks in this form.
- Single-shot attack that zeroes in on you and fires. You don’t see anything be fired, but you’ll see yourself getting targeted before this hits. Jump or run to avoid it.
- Rapid-fire version of the above. Keep moving quickly to avoid getting hit, using Mario’s 3D power to run around Dimentiobot if needed.
- Smashing attack where Dimentio will drop down onto you from above. This is preceded by another targeting system being thrown over you, this time with a large exclamation point over your head. Run to the left or right to avoid it.
- The platforms here will have faces on their sides and will throw white cubes at you. This mostly occurs if you’re in the 3D plane. Slow-moving and easy to dodge.
- Miscellaneous jumping and moving around; you can be hurt by simple contact with the sides of the robot.
Nothing special to do here, really; you need to get up on the platforms, get over the head of the robot, and jump on it to deal extra damage. You do your normal damage to the beast’s head and half damage to the body. We liked to use Mario for the jumping and moving around here; he’s fairly quick, precise with the jumps, and can morph into 3D mode to quickly maneuver around the bot if you get stuck against a wall or have to continually run to avoid the machinegun firing that it’ll be sending your way.
When you get near the head, though, you can switch to Bowser and use him to jump onto the head. Bowser will still do double damage when compared to Mario or Peach, and thus will be much more efficient at dishing out the hurt here. If you’re lucky, you can bounce around two or three times on the head; otherwise, you stand a good chance of bouncing down onto the neck area and repeatedly hitting the beast there.
Really, the Dimentiobot isn’t as bad as you may have been expecting. Stay mobile, aim for the head, and he’ll be polished off relatively quickly, leaving you with an appointment…with hope.
After The Credits
A few things happen after the credits end. If you save your game, then reload it, you can continue on with your adventure, first off; if you haven’t completed the Pits of 100 Trials, then you’re probably ready for them now.
To replace Tippi, you can speak to Francis in Chapter 3–4 and buy Tiptron from him for 999 coins. Basically the same as Tippi, but with a different name.
You can also return to chapter 6–1 and fight the full complement of 100 vassals now that that world has been restored.
Other parts of the old world have changed, as well. The Overthere is no longer under siege from the Underwhere denizens, and many of the residents of other parts of the various chapters will congratulate you on your journey.
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