Super Paper Mario Game Guide/Walkthrough
Chapter Five
Interlude
After Tippi goes down for the count, save your game and head down to Flipside 1st Floor. Move into the background near the card shop and use Fleep on the crack in the wall between the two houses to open a doorway. That’ll lead you back to a large church-like structure, inside which are eight blocks. Move to the left side of the room and hit each of the blocks one time, moving from left to right. If you hit each of them once in this order, the glass here will disappear, letting you move into the background. (If you mess up, simply leave the church and come back inside to reset all of the blocks.)
Now, heading through the glass and out the door on the other side of the church will lead you to Flopside, a mirror image of Flipside, but a bit shabbier and more run down. This version is much the same as Flipside, but Flopside will feature some new shops and goodies. The card shop here will sell specific cards, not random ones, while the cook here will make new foods from two ingredients.
Pixl Quest!
If you head to the fortuneteller here in Flopside, Merlee, you can jump over her crystal ball and speak to her from behind it to get a side quest. (If it’s not available yet, just come back later, but try to get it done before chapter seven.) She’ll send you off to speak to Merluvlee, the fortuneteller in Flipside, who in turn will send you to Bestovius, the wizard in the first screen of 1–1. He’ll send you to Watchit in 1–2. He, in turn will send you to Merlumina, who resides at the very end of chapter 1–4, in the screen beyond where Fracktail was. She’ll sign the paper, allowing you to retrun to Watchit, then Bestovius, then Merluvlee, then Merlee herself.
Merlee will give you the Random House Key. Return to Flopside 1st Floor and go into the background to find a locked door. Open it to find Piccolo, a music-making Pixl. You can bring her up to the Flipside 3rd Floor Outskirts and play her near the large block with the music symbol on it to reveal a Merlee Card. There’s another block in the exact same place in the Flopside 3rd Floor Outskirts that holds a Nolrem Card; you can use Piccolo here, as well, even though the block doesn’t have a music symbol on it.
Moving On
If you head up to the 2nd Floor of Flopside, you’ll come across a flipped Merlon, who calls himself Nolrem. He’ll tell you that there’s a new Heart Pillar on the 3rd Floor of Flopside, and indeed there is. Find it, insert the Pure Heart, and a new door will open on the top part of the White Tower. If you head all the way to the left side of Flopside 2nd Floor, you can get Welderburg to make you a pipe between that area and Flipside, but it’ll run you 300 bucks. Otherwise, return back through the Mirror Hall and head up to the roof to find the new door to Chapter 5.
Chapter 5–1: Downtown of Crag
First Screen
You’ll come across a race of beings known as the Cragnon when you start this level. They’ll beg you to help them fight off the predations of the Flora Sapiens, evil plant creatures that seem to know something about the Pure Heart. Head to the right side of town and into the red door there.
Second Screen
Head to the right here and down into one of the green pipes to find a Bowser (2) Card after killing off some of the slow-moving enemies. Then start heading to the right, using Boomer to kill off the clefts and piranha plants in your way. You can find a Moon Cleft Card in one of the bottoms of the gaps here, if you poke around in 3D mode. You’ll also find a set of three blocks far to the left, but nothing else.
If you return to the Crag town now, you’ll be able to enter the buildings and talk to the inhabitants, one of whom will tell you that you need to bonk the blocks in a certain order: left, right, then the middle. Return to the blocks and knock them in that order to reveal a pipe.
Third Screen
You’ll be facing off against Muths here. These large bovines have 100 HP, so they’re tough to kill, but you can continually fry them with Bowser’s flame breath to take them down, or just avoid them by shifting into 3D mode. If you have a capture card item, you might want to try using it on them.
Now, there are another three blocks at the end of this path, but they don’t activate with the same old code. No, in order to figure out how to proceed here, you need to return to the same Cragnon back in town who told you the old code. In order to get the new code out of him, you have to type PLEASE (all caps) into a text selection menu five or six times. He’ll then deck you with the code needed to move on. Using the abbreviations for Middle, Right, and Left blocks, here it is: M, R, L, L, R, M, R, L, R, R, M, R, R, L, M, M, L, L, L, R, L, L, L, M, M. That’s not a joke. Take it back to the three blocks at the end of the Muths and a pipe will rise up. Head to the right, behind the rock wall, to reach the Star Block.
Table of Contents
Bookmark & Share
More Features
Games you may like…
-
Paper Mario
(WII) -
Super Mario Galaxy
(WII) -
WarioWare: Smooth Moves
(WII) -
Paper Mario
(GC) -
Okami
(WII)
Users who looked at content for this game also looked at these games.
See More Similar Games
