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Chapter 2-3: Breaking The Bank

First Screen

Break the vase atop the block in front of you here, and Mimi will charge you 1,000,000 Rubees to pay it back. If only Link were here….

Anyway, this is another screen with plenty of doors. The lower right door will let you check your debt. The door on the middle floor, to the left, will let you buy suspicious Mushrooms when you earn some Rubees. (There’s also a hidden chamber on the middle floor that you can find in 3D mode; entering it with Boomer will earn you a Boo Card.) On the third floor, there’s the generator room on the right, the locked VIP room in the middle, and another lounge area for the debt prisoners on the left.

Rubees In The Hand

First off, head into the generator room on the uppermost floor and speak to the slavedriver on the right side of the room. He’ll let you earn Rubees if you stand under an untaken block and start jumping into it. Go ahead and stand under the block nearest him and start hopping! After jumping 100 times, return to the taskmaster and retrieve your Rubees.

With Rubees in hand, head down to the middle level here and enter the mushroom room. Speak to the prisoner near the door and give him your 100 Rubees; he’ll give you the code to the VIP room. (It’s 5963, so you may be able to skip working in the generator room.) With the code in your possession, use it on the keypad near the middle upper door and start working in there. Basically, all you need to do here is move to the right while standing in the gerbil wheel in front of you, and you’ll rack up Rubees at a much faster rate than you would in the generator room.

Earn 10,000 Rubees (it’ll take a few minutes, so just hold down the controller and browse the web or something), then enter the upper-left lounge room for the prisoners. Flip to 3D mode to find one of them that’ll sell you primo info for 10,000 Rubees. He’ll give you a number: 41262816.

One Hundred Billion Rubees

With the number in hand, return down to the mushroom room, but don’t go in. Instead, flip to 3D and examine the large chest nearby. That will give you the Slim Pixl, who can let you avoid traps by turning sideways. With him, head back to the upper loung and flip to 3D again. There’s a block by the door here; bump it to raise a ladder, and head on up. Use Slim to bypass the electrical fields here; just flip to your slim mode when one approaches, and stand still until it moves on. When you reach the safe beyond the fields, use the code 41262816 to open it and retrieve a million Rubees.

With those Rubees, you can return to Mimi’s room in the lower right corner of this screen and pay off your debt. Doing so will reveal the Star Block. Use Slim to slide through the bars of the safe that it’s in and hit the block to move on.

Chapter 2–4: Rumble In the Basement

There’s a Mushroom below the steps here; warp into 3D mode to get it. The two doors here lead into further rooms, but they’re actually connected, and you’ll be able to move between the two passages as you like. Generally speaking, the rightmost door in a room will lead you onwards. The Mister I in Room Four can be killed by shifting into 3D mode and running around him rapidly.

Eventually, after wandering through four or five rooms, you’ll come to a larger pink room. Shift to 3D mode, then jump atop the shifting blocks and hit the upper most blocks first, then drop to the floor and the hit the blocks below. That will let you jump up to where Merlee awaits you. Or…is it? This is a fake Merlee, so refuse to sign any of her contracts, and she’ll eventually morph into a spiderous version of Mimi.

The Chase

Move into the doorway behind Mimi and use Slim to fall into the small gap in the floor. That will bring you out to Room 6. Avoid the Curseya here; jumping on it will hit you with a Slowing curse that will make it difficult to make the jumps required to move on. If you do get cursed, just run around for a bit to get the curse to wear off, or use a de-cursing item to get rid of the curse.

The two doors in the upper portion of the room here lead to rooms 7 and 8. You can use Boomer in both of these rooms to reveal secret passages; the secret passage in Room 7 will lead you to Room 9. Flip to 3D there and hit the switch blocks leading to the door in the upper left corner, which will lead to a room with an Atomic Boo in it. You can kill it by getting behind it, facing it, and jumping atop it. Use Tippi to reveal the hidden steps leading up to the next doorway here. There’ll be a save spot and a healing shroom here. You know what’s about to hit.

You can head into either the men’s room or the ladie’s room here. The men’s room is empty, although you can flip into 3D mode and go into the stalls to read the graffiti. You’ll find Merlee in the ladies’ room…inside a toilet. Before long, Merlee and Mimi will force you to participate in a game show to decide which of the two is the real Merlee. Whichever way you choose (the real Merlee is on the left), you’ll wind up fighting off Mimi.

Boss Fight: Mimi

Video Walk-through
Oh, Mimi. Keep your spider legs to yourself next time.

Mimi’s not going to be too difficult here, since she can only attack for one damage at a time. She’ll come at you in her spider form. At the outset, you can use Thoreau to pick up the Rubees she drops and throw them back at her. She’ll be easiest to hit when she’s on the ceiling, but with a little practice you’ll be able to nail her when she’s crawling around on the ground, as well.

After a few blows from the Rubees, Mimi will be affected by Merlee’s chant, and you’ll be able to jump on her head to damage her, in addition to throwing Rubees. Repeat this process twice, and one of her legs will fall off. After one of her legs is shed, she’ll start with a new attack that causes a wave of Rubees to come your way; it’s relatively easy to jump over. It can be difficult to jump directly onto Mimi’s head while she’s walking around, so feel free to keep throwing Rubees at her, then jumping when she gets stunned. After all of her legs are shed, you’ll win the match, and you’ll receive a new Pure Heart for your efforts.

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