The Elder Scrolls IV: Shivering Isles Game Guide/Walkthrough
Quest: Retaking the Fringe
Whichever House you take over, you’ll witness the resignation of the other House, as well. You’ll net the Ring of Lordship (with stats that are either randomized or which change based on which House you support), and will get a new quest from Sheogorath when you talk to him.
Head back to the Fringe at this point and return to Passwall. Grakendo Udico there will fill you in on the situation. (The name of this fighter, as well as whether the team will be Dark Seducers or Golden Saints, will depend on the choices you've made thus far.) She and her men have been holding off the Knights of Order, but won’t be able to hold out much longer, since the Spire in the center of town seems to be spitting them out in endless waves. You’ll need to help her fight off a few of them if you wish to get her ideas on how to proceed. You have to face off against three waves of three soldiers apiece. If you’re a spellcaster, it might be difficult to hit the Knights instead of the many Dark Seducers in the area, so you might want to simply summon in creatures to help out here. Fighter characters shouldn’t have any problems taking the brunt of the damage from the knights, so long as you can take a Restore Health potion at some point. If you have trouble, feel free to issue orders to the various knights as you see fit. You may want to place them all on the frontlines, or have them all shoot arrows, or something similar, depending on your strengths and weaknesses.
When the knights are dead, Udico will tell you to travel into Xeddefen, a set of ruins on the southern side of the Fringe, in the hopes of finding the source of the Spire’s power and knocking it out.
Xeddefen
You may have explored Xeddefen when you first arrived in the Isles, but its previous Grummite inhabitants have been replaced with Knights and Priests of Order. One of the priests near the entrance will have a Xeddefen Key on his body, but you probably won’t need it if you have a high lockpick skill or the Skeleton Key from the original game. Head through the first section of the ruins to reach the Fane. There are a couple of gates here that won’t open, but you should be able to find a door leading to the Great Chamber.
Inside the Great Chamber, you’ll run into Shelden, former leader of Passwall. He apparently attempted to escape from the knights by hiding in Xeddefen…but wound up right in the middle of them! Invite him to accompany you, and he’ll do so, providing a bit of a distraction to the knights that you encounter. He can’t die, so don’t worry about him. Just get to the Obelisk and plant three Hearts of Order into it. If you don’t have enough, kill some Knights and take them off their bodies. Don’t forget about the crystal chest here on the ground.
Anyway, after plugging three crystals into the Obelisk, it’ll crush, and the whole place will start coming down around you. No need to kill a priest to keep it shut; it’s down for good. Just focus on getting the heck out of dodge. You cannot backtrack here; you’ll have to take a path through the newly-opened Felles section of the dungeon to escape. Get there and start heading northwest through it. There’ll be plenty of Knights of Order, so do your best to avoid them or jump over them instead of wasting your time fighting them off. Jump and dodge your way through the remaining section, then get back to Passwall to speak to Udico, who’ll tell you to return to Sheogorath.






