Act I: America
Mission One: The Pentagon
Primary Objectives
- Bring the Pentagon’s defensive power system online
- Capture the Pentagon with an Engineer
- Garrison each of the four Guard Towers
- Eliminate the Nod Central HQ
Bonus Objectives
- Eliminate the small Nod base to the north
- Take back the city by clearing 4 garrisoned buildings
Mr. GDI Goes To Washington
This is another fairly simple mission here, made simpler for the fact that you don’t have any construction buildings; you’ll have to make do with what you’ve got. You will get reinforcements periodically, however, which will make things a good deal easier.
To begin with, move your riflemen to the east and clear out the Nod attacking the power supplies and the Pentagon. When you have a free moment, move your engineers into the power generators, and garrison your soldiers in one of the four towers guarding the northwestern side of the Pentagon perimeter. When you take control of the Pentagon with your engineers, you’ll also gain control of the soldiers outside, so quickly move them, as well as the riflemen that appear outside the Pentagon, into the small towers. If you don’t have enough to completely fill them, concentrate your forces on the middle two towers.
After a few minutes, your APC reinforcements will arrive, along with a number of grenadiers to the south. Take one of your APCs and move it across the three yellow crates on the northern side of the base; that will rank it up to hero status and allow it to repair itself when damaged. If you put one of your grenadiers into the APC (select the grenadier and right-click on the APC), then you’ll be able to move it out into the city and start clearing out the occupied buildings. Just move the APC up near the building, and the grenadiers will automatically fire out of it at the occupied buildings, killing the inhabitants.
Destroying Nod
Your first task should be the bonus objective: destroying the Nod base to your north. It’s easy enough to do with your APCs, especially if you have one at Hero status. Simply move a few of them towards the base, kill off the soldiers around it, then shell the barracks to destroy them. When that’s done, a few more APCs will ride to your support.
When you have a group of APCs that are loaded up with grenadiers, and a few with riflemen inside (don’t forget that you can unload them from the towers around the Pentagon), head west and attempt to approach the Nod base from the small park to its south; that will let you avoid most of the troops that are positioned out to its east. Sweep through the base, having your troops grenade the yellow-designated buildings, and you’ll win shortly.
Mission Two: Langley Air Force Base
You can technically choose between doing this mission or Hampton Roads next, but it doesn’t really matter which one you choose, as you’ll have to do them both eventually.
Primary Objectives
- Eliminate the Nod forces attacking the GDI base
- Reclaim the GDI Airfields to the northeast
- Destroy the Nod base to the northwest
Bonus Objectives
- Rescue all 4 Snipers from Bravo Team
- Recapture the Tiberium Refinery in the city
Staking Your Claim
Begin here by moving your troops into the city and clearing out the troops that are assaulting your little base here. Be sure not to let your grenadiers accidentally grenade your own troops, though, or you’ll wind up taking significant losses!
When you have the base cleared out and functional again, build up a few more riflemen and missile squads and position them to defend the northwestern side of the base. You’ll mostly be facing infantry assaults, but there will be periodic air attacks, as well, which is why you want to have a couple missile squads or Pitbulls around to protect you. Don’t forget to repair all the buildings here, as well.
After setting up a defensive perimeter, use grenadiers to destroy the Nod positioned in the buildings near your base. That will free up a couple of sniper units here; you may have to paint some big squares in order to find their locations, though. Snipers are master anti-infantry units, but you won’t be able to build any more of them, so you’ll want to keep these guys safe and sound. Snipers do have a special ability, though, in that they can call in a cruise missile from the battleship to any area within a certain radius around them. These missiles are free and reload quickly, so make use of them when possible.
For instance, there’s a small enemy turret checkpoint to the northwest of the base. Nod turrets are unique in that they’re connected to a master control structure. If you destroy the turrets, they’ll automatically rebuild themselves, so you want to take out the control structure. Doing so here consists of sneaking up a sniper team, then using a cruise missile on the small structure near the tower here that’s connected to the turrets by wires. That will destroy both of the nearby turrets.
If you poke around to the west a bit, you’ll notice a set of three buildings; two large ones, with a smaller office building to the north. This will be your defensive perimeter here; load up each of the buildings with two riflemen and one missile squad, and you should be able to take out any enemies that come your way.
Reclaiming the Airfield and Refinery
Move a set of riflemen and missile squads, in APCs, to the northern airbases when you have your defensive line set up. When all of the enemy squads nearby are dead, you’ll gain the use of the two airfields here. Defend them with the soldiers, as enemy units will occasionally come this way, especially the anti-air motorcycles.
With eight Orcas on your side, you’ve essentially won the match. If you want the bonus objectives, however, use them to clear out the turrets on the perimeter of the Nod base, destroy their barracks and vehicle structure to reduce the pressure on your troops, then move an engineer and multiple grenade units in APCs to the southwest corner of the map. After rescuing the snipers, capture the refinery here to complete the bonus objectives, then use the Orcas to take out the enemy base and move on.




