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GDI Walkthrough

The missions in Command and Conquer 3 start off relatively easy, but by the end of the game, you’re going to be quite challenged by the encounters you come across. We’re going to write this walkthrough based on the assumption that you’re playing on the default difficulty, Normal.

Prologue

Mission One: North Carolina Badlands

Primary Objectives

  • Determine the status of the GDI Outpost
  • Build a Barracks and 3 GDI Riflemen Squads
  • Build a Power Plant
  • Repair the Command Post
  • Eliminate the Nod Outpost
  • Repair the Bridge
  • Build an Airfield
  • Destroy the Nod Barracks, War Factory, and Construction Yard

Bonus Objectives

  • Build a Watchtower
  • Build a second Infantry Queue
  • Build a Tiberium Silo
  • Capture one of Nod’s buildings
  • Sell the captured Nod structure
  • Capture the Tiberium Spike

Getting Started

You have two riflemen squads under your command here, both of which are at a heroic status, meaning that they’ll deal more damage than normal and regenerate their health when they’re not in combat. Move them up to the east and take out the Nod soldiers in the middle of the GDI base; when you do so, it’ll come under your control.

After building a barracks, queue up five or six more riflemen squads and start following the instructions as given to you. You’ll have your hand held through most of the early primary objectives here, so don’t worry too much about them. If you want to build a Watchtower as part of your bonus objectives, select the Support Structure Tab (you can hit the R key to flip to it automatically), click on a Watchtower, then set it down.

Tip: When deploying a watchtower, hold down the left mouse button and move it around on the screen; by doing so, you’ll be able to choose where the turret faces by default. You can do this for almost any structure you can build.

After you unlock missile launchers, head east to the Nod base and destroy the two structures highlighted in yellow. Doing so will let command send you a pair of engineers. Have one of them enter the bridge structure to repair it, while the other one enters one of the Nod buildings to capture it. When you get the bonus objective to sell it, hit Z and click on it to do so.

Crossing the Rubicon

Build up a group of missile launchers and position them at the base of the bridge to protect you, then send up an engineer to capture the Tiberium spike there. Move up a few riflemen and send them towards the Nod vehicles; they’ll be quickly killed, but doing so will open up the option to build airfields back at your base. Build two of them and fill them with Orcas.

After pounding the ground a bit, fly the Orcas over the main Nod base. They’ll get shot down or wounded by anti-air turrets, prompting control to unlock the satellite weapon for you to use. Aim it at the main base to take it out, and you win the mission!

Command & Conquer 3: Tiberium Wars

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