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Command & Conquer 3: Tiberium Wars Game Guide/Walkthrough

Nod Campaign: Prologue

Primary Objectives

  • Destroy the Wall
  • Capture the GDI Command Post
  • Destroy the secondary Power Plants
  • Destroy the primary power plants
  • Destroy the Ground Control for GDI’s A-SAT system

Bonus Objectives

  • Use the Shadows to destroy the final Power Plant
  • Capture the Reinforcement Bay

Into the Base

Begin by destroying the wall indicated on your HUD with your Fanatics, then capture the Command Post with your Saboteur. That will give you plenty of reinforcements. Don’t worry about your soldiers here; as you lose them, more will be supplied to you. Garrison the large building to the northwest of your command post with a couple of militias and a rocket soldier to help thin the numbers of troops in the area, then move the Fanatics up to the northwest and destroy the enemy barracks and the power plants. That will eliminate the power to the turrets nearby, allowing you to take your rocket soldiers and fanatics up there to destroy the vehicle base and the other two power plants.

At this point, you can move in and destroy the final structure, but completing the bonus objectives will entail capturing the reinforcement bay to the east. Use your fanatics to take out the barracks nearby, then move the Saboteur that you’re supplied with into the reinforcement bay to capture it. That’s bringing coals to Newcastle, though, as the A-SAT controls are easily destroyed by using your Shadow Team. Have them glide up to near the structure, then focus their bomb power on the structure to destroy it and complete the mission. If you want to complete the bonus mission, then be sure to have them take out the power plant before destroying the A-SAT controls!

Act I

Mission One: Andrews Air Force Base

Primary Objectives

  • Destroy the two Airfields at the rear of the airbase
  • Eliminate the GDI Patrols and destroy the GDI Outpost
  • Disable the GDI defenses
  • Destroy the Control Tower

Bonus Objectives

  • Capture two Tiberium Spikes to fund this mission

Into The Base

In order to set up your home base here, you’ll need to take out the southern GDI outpost. Do so with your vehicles; group them together, run them over to the west, and have them fire on the fuel tank in the middle of the structures. That will destroy all of them, letting you sweep up the patrols and get your base set up.

When you have the base established, destroy the soldiers to your north, then move your Saboteur into the tiberium spike there to capture it and get yourself some cashola. There’s another Tiberium spike to the north, but you won’t be able to reach it just yet. You’ll have to deal with some incoming GDI air assaults, so use buggies or missile squads to deal with them as they arrive, and build up your forces to extend yourself northward.

As you scout a bit, you’ll discover that the GDI has defensive turrets on the northern wall, but you’ll receive some Shadow Teams to help deal with them. Glide them up and over the wall and land them near the power plant to destroy it and shut down the turrets. With that done, you can quickly take out the nearby infantry with your Shadow Team, then move a few missile squads into the building on the road, near the wailing sirens, to deal with the nearby APC and bunker.

At this point, you’ll want to move a whole mess of units up to the northern side of the wall, keeping them between the wall and the large buildings off to the east of the road. Just build up a large force of fanatics and missile squads and defend yourself with them. You can use fanatics to bust through the wall to the south of the second tiberium spike and capture it with a saboteur.

Finishing Off GDI

When you have a good number of Fanatics built up, send them to the north and have them destroy the control tower there. That will unlock scout bikes for you to build. You won’t need them, though! Instead, build a half-dozen or so buggies and move them through the enemy base, shooting all of the red barrels to weaken it up, then follow up with a group of 20 or so Fanatics. They’ll be able to take out both of the airbases without too much trouble if you keep them focused.



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