God of War II Game Guide/Walkthrough
Magic
You can cycle through your various magical abilities by tapping the D-pad in different directions on your controller.
Typhon's Bane
The first magical attack you receive in the game is Typhon’s Bane, a magical bow that can shoot gusts of wind at your foes. It’s a pretty simple skill, all told, and very similar to Zeus’ Fury from the first God of War, at least before you upgrade it. At its highest rank, it gains a couple of multiple-target effects, but for the most part, you’re going to be using this on distant enemy archers, and won’t need to bother with it on enemies that are close to you. It comes in handy during some boss fights, so upgrading it to level two is a good idea at some point during the game, preferably after you start picking up a lot more orbs in the mid-game. Level three is likely going to be excessive.
| Level One | ||
|---|---|---|
| Moves | Input | Description |
| Wind Blast | L2 + Square | Hold L2 to lock on to an enemy, then tap square to fire gusts of wind at them to deal them damage. |
| Wind Blast (Air) | L2 + Square while jumping | You can also fire wind gusts while jumping. |
| Level Two: 2,500 Orbs | ||
| Moves | Input | Description |
| Rapid Fire Wind Blast | L2 + Square | Greatly increases the speed at which you can fire the bow. |
| Lethal Vortex | L2 + Triangle | Causes a whirlwind of...well, of wind, to speed along the ground, knocking enemies up into the air. |
| Level Three: 12,500 Orbs | ||
| Moves | Input | Description |
| Wind Blast (Charged) | L2 + Hold Square | Holding the square button before firing will charge your bow, allowing you to shoot multiple homing wind blasts which will hit targets more than once. |
| Titan Storm | L2 + O | Hitting O will cause a huge vortex of air to appear and damage enemies. Possibly the largest area-of-effect of any spell in the game, but there’s a large mana requirement and it doesn’t do a crazy amount of damage. |
| Lethal Vortex Upgrade | L2 + Triangle | Presumably deals more damage, and seems to move a bit quicker. |
Cronos' Rage
Cronos’ Rage is something of an analog to Poseidon’s Rage from the first game and the beginning of this one. When you hit the summon button, you let loose a ball of lightning that will zap nearby enemies, dealing them damage and knocking them around. Unlike Poseidon’s Rage, though, you simply let the ball go and can continue to move around and attack while it does its thing, making this a perfect ability to use when you need to stay mobile, such as when you have to fight enemies and deal with puzzle sequences at the same time. It’s range is negligible at level one, so upgrade this as soon as you have the extra orbs to do so. You’ll eventually want it up to level three, but you won’t absolutely need it that high until later in the game.
| Level One | ||
|---|---|---|
| Moves | Input | Description |
| Cronos’ Rage | L2 | Places an electrical orb that will damage nearby enemies. |
| Cronos’ Rage (Air) | L2 | Same as above, but in midair! |
| Level Two: 3,350 Orbs | ||
| Moves | Input | Description |
| Cronos’ Rage | L2 | Same as above, but will hit more enemies at a time and will damage enemies across a larger area. |
| Level Three: 15,000 Orbs | ||
| Moves | Input | Description |
| Cronos’ Rage | L2 | Hits more enemies, does more damage. At this level, the area where you stand when you hit L2 will also explode after a few seconds for extra damage and knockback effects. |
Head of Euryale
This is basically a clone of the Medusa’s Gaze spell from God of War, but this time you’re going to kill Euryale, the second of the three Gorgon sisters. (Who wants to bet that Stheno pops up as a boss in God of War III?) The basic effects are the same; you can use it to cause petrification of almost any enemy that you come across. Petrified enemies will break free from their stone prison after a few seconds, but if you hit them enough while they’re petrified, they’ll crumble and give you extra orbs for the kill.
At maximum level, the Head of Euryale can freeze multiple opponents, making it useful in fights against large numbers of small enemies, but this will come at a significant mana price. If you specifically enjoy freezing enemies, then upgrade away, but you can easily get through the entire game without using this spell, save in very specific circumstances.
| Level One | ||
|---|---|---|
| Moves | Input | Description |
| Gorgon Stare | L2 + Square | Slowly turns an enemy to stone when aimed at them. Some enemies are immune. |
| Gorgon Stare (Air) | L2 + Square | Same as above, but performed in midair. |
| Level Two: 4,000 Orbs | ||
| Moves | Input | Description |
| Gorgon Stare Upgrade | L2 + Square | Gorgon Stare petrifies enemies more quickly, and they seem to stay petrified for a longer period. |
| Gorgon Flash | L2 + Triangle | Uses more mana, but instantly stonifies most small enemies. Larger enemies will need more than one Flash, or a combination of Flash and Stare, to become petrified. |
| Gorgon Flash (Air) | L2 + Triangle while jumping | Same as above, but performed while jumping. |
| Level Three: 8,000 Orbs | ||
| Moves | Input | Description |
| Gorgon Stare Upgrade | L2 + Square | The Stare freezes enemies more quickly. |
| Gorgon Blast | L2 + O | Tapping O here will shoot out a bolt of petrification energy that can affect multiple opponents. Like Flash, though, larger enemies won’t be frozen all the way. Basically a petrification grenade. |
| Gorgon Blast (Air) | L2 + O while jumping | Same as above, but performed while jumping. |
| Gorgon Rage | L2 + Hold O and release. | While holding L2, hold down the O button, and you’ll see the snakes on Euryale’s head begin to quiver. When you let go of O, any nearby enemies will be petrified (assuming they can be at all). This is more powerful than Flash and Blast, in that larger enemies will also be petrified instantly, but requires much more mana. |
Atlas Quake
The final spell you get in the game is also likely your most powerful. It’s kind of a riff off of Poseidon’s Rage from the first game, in that it allows you to damage enemies all around you, will let you mash the O button to deal more damage, and will render you immune to damage while you perform it. It’s this last aspect of the spell that will probably make it most worthwhile to you. If you upgrade Atlas Quake to level two, each time you cast it you’ll gain around five seconds of complete immunity to any attack coming your way. Since this is one of the few spells that can actually stagger larger enemies, like gladiators and cyclopes, you’re going to be getting two birds with one stone when using it to avoid their powerful attacks.
| Level One | ||
|---|---|---|
| Moves | Input | Description |
| Trembling Earth | L2 | Smashes the ground, causing two hits to all nearby enemies and knocking them into the air. |
| Trembling Earth (Air) | L2 while jumping | Same as above, but performed in the air. Will cause you to drop to the ground and start the quake. |
| Level Two: 4,500 Orbs | ||
| Moves | Input | Description |
| Trembling Earth Upgrade | L2 | You hit the ground a few more times, causing more damage and knocking enemies around even more. |
| Level Three: 10,000 Orbs | ||
| Moves | Input | Description |
| Destructive Earth | L2, Tap O | When you start an earthquake with the L2 button, you can begin tapping the O button to cause more debris to fly up, dealing more damage to your opponents. Basically the same deal as Poseidon’s Rage in the first game. |
| Destructive Earth (Air) | L2 while airborne, Tap O when you hit the ground | Same as above, but performed after you hit the ground when pressing L2 while airborne. |
Table of Contents
- General Tips
- Weapons and Magic
- Chapter One: Rhodes
- Chapter Two: Typhon's Domain
- Chapter Three: The Temple of Lahkesis
- Chapter Four: Euryale's Temple
- Chapter Five: The Hall of Atropos
- Chapter Six: Atlas
- Chapter Seven: The Palace of the Fates
- Chapter Eight: The Temple of the Fates
- The Final Battle
- Unlockables
- Forum
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