CPU
Make sure that your CPU won't be a bottleneck before you go out and purchase the latest in pixel-pushing power. If there's one component Supreme Commander can't get enough of, it's the CPU. The game lives on brute processing power--the more you give it, the better it runs. The game got progressively faster as we moved up the MHz scale, and the numbers went even higher when we moved to quad-core. Most games still don't take full advantage of multiple cores, but Supreme Commander sure does. Consider upgrading the CPU if you're still running on a single-core chip.
CPU Performance Tests
(Longer bars indicate better performance)
System Setup: Intel Core 2 Quad X6700, Intel Core 2 X6800, Intel 975XBX2, AMD Athlon 64 FX-60, AMD Athlon 64 FX-57, ASUS A8R32-MVP Deluxe, 2GB Corsair XMS Memory (1GB x 2), 160GB Seagate 7200.7 SATA Hard Disk Drive, Windows XP Professional SP2. Graphics Card: GeForce 8800 GTX, Nvidia ForceWare 97.72
Memory
The large number of units that Supreme Commander can support at any given time means that you're likely to encounter hiccups when the action gets intense. The game will regularly throw hundreds of units on the screen, and your computer has to keep track of each one. We found that you'll need 1GB of RAM, at the bare minimum, to play the game effectively. If you've exhausted all the other video card and CPU upgrade avenues, you might want to consider bringing your total system memory up to 2GB or 4GB levels. We found that the game felt slightly more responsive with 4GB of memory even though it wasn't reflected in the frame rate results.
Memory Performance Tests
(Longer bars indicate better performance)
System Setup: Intel Core 2 X6800, Intel 975XBX2, 4GB Corsair XMS Memory (1GB x 4), 2GB Corsair XMS Memory (1GB x 2), Corsair XMS Memory 1GB, Corsair XMS Memory 512MB, 160GB Seagate 7200.7 SATA Hard Disk Drive, Windows XP Professional SP2. Graphics Card: GeForce 8800 GTX 768MB, Nvidia ForceWare 97.92.
Supreme Commander
Follow for the latest news, videos, & tips from experts & insiders
- Sci-Fi Real-Time Strategy
- Release: Feb 20, 2007 »
- ESRB: Everyone 10+








412 Comments