Kakariko By Daylight

Now that you’re done with your collection, Eldin will restore light to the area and let everyone come out of hiding, including the kids from Ordon. They don’t even want to go home, though, the little brats, instead requesting that you stay in town and find some way to help the villagers with their Goron problems. Their parents are probably worried sick about them, but do these kids worry about anyone but themselves? Of course not!

Head back north towards Death Mountain and climb up the netting in front of the pass. The Goron there won’t take kindly to your intrusion, though, and will knock you off. You can’t prevent this from happening, so return to town, where the shaman will tell you that one man can teach you how to repel a Goron’s attack: Bo, the mayor of your hometown.

Getting back home will be made easier when you walk back to Kakariko, as Epona will show up. You’ll have to calm her down by moving the analog stick left or right in time with the prompts on the screen. When you see the "Seize" prompt, quickly press A to take control of Epona.

Back To Ordon

With Epona in tow, leave Kakariko via the southeastern passage and hop the fence there to reach Hyrule Field again. Now that you’re moving through the area as Link, a new Piece of Heart is available to you. Cross the bridge here and take a left, and look for it atop a stone pillar in the canyon. Use your boomerang to nab it.

Head back south to reach Faron, then stop off at the lake near your home to find the mysterious weaponsmaster, who’ll teach you the Shield Bash hidden skill. Just remember to move your nunchuck gracefully; attempting to stab violently will often cause you to fail his challenge.

Head back to Ordon proper and speak to Bo, who’s standing outside his house. Soon enough, you’ll be sumo-wrestling him. How do you get yourselves into these kinds of situations? Anyway, you have three basic maneuvers here: you can dodge by tilting your analog stick left or right; you can slap by shaking your Wiimote; or you can grab and push your foe by tapping A rapidly. Typically, to win a match, you’ll need to do all three. First you’ll dodge an enemy attack, then you’ll slap, and then you’ll grab them and start pushing them towards the side of the ring; when you reach the edge, you push them out and win! It can take a while to get used to the mechanics of wrestling, but Bo will keep trying you until he’s satisfied that you’ve got everything down pat. Just don’t forget to dodge in the direction that will get you farther away from the ringside yourself; the last thing you want to do is dodge so that you’re actually closer to getting pushed outside of the ring.

What’s more, though, is that Bo will also give you the Iron Boots that you’ll need to prevent the Goron from pushing you off the cliff the next time you head up to Death Mountain. Before you leave town, though, head up to the ranch and speak to the village idiot a couple of times. After another round of goat-herding, he’ll give you a Piece of Heart.

Boarback Mountain

Return to Kakariko to witness a disturbing scene: orcs have arrived and have dragged Colin off to the northeast. Good riddance, we say! That little big-eyed waterheaded babychild always rubbed us the wrong way.

Unfortunately, you can’t actually complete the game if you let the orcs roast Colin and eat him; you’ll have to give chase to Hyrule Field via the northeastern passage out of town and attempt to rescue him. This is going to be your first taste of horsified combat, but you shouldn’t find it too difficult. The leader of the orcs will ride ahead with Colin tied to a stick; he’ll summon in multiple helpers to help fight you off, but they won’t be very effectual. You should ignore the peons as best you can, but feel free to swipe your sword at them as they come up alongside you to knock them off your horses. The leader can summon more of these fellows when you kill them off, though, so it’s not important to kill them.

Instead, focus on the leader. It can be difficult to get close enough to attack him, since he’s just fast enough to stay outside of your sword range, even if you prod Epona. It’s certainly possible to catch up to him, if you time your prods so that you prod Epona just as the speed burst from the last prod is fading away, or if you try to catch him while he’s turning and strike him then. He’s got plenty of armor on; you have to continually slash him until it all falls off, then hit him one last time to start the joust!

When you reach the bridge where you and your foe joust, press forward with your analog stick and tap A to speed yourself up. Just as you near the orc, swing left or right to avoid his ramming attack, and swing with your sword. Sounds easy, but it’s actually pretty hard to do, mostly because your sword doesn’t really swing that far to the left or right. You may want to try shaking the nunchuk to whip out a whirling attack, but this often won’t activate until a second after you’ve managed to shake the nunchuk, which can make it difficult to time. Regardless, you’ll need to strike the orc twice with your sword to finish him off.

After the incredibly maudlin cutscene that follows this series of events, head into the general store in Kakariko, where one of the kids you rescued is hawking his wares. Buy the Hylian Shield from him before you head up to Death Mountain.

Up Death Mountain

Head back to Death Mountain and climb the ropes near the entrance. With the Iron Boots equipped, you’ll be able to grab and throw the Gorons that attack you further down the cliff, letting you proceed along without too many problems. Don’t worry about keeping the Iron Boots on all the time; you can run along with them unequipped, then quickly equip them when you spot a Goron coming your way, grab him, then chuck him behind you to move on. The fire-arrow archers are all that stand between you and Death Mountain after that, and they’re easy enough to rush past.

When you reach the next section of the mountain, the Gorons will be waiting for you after the huge meteor drops from the sky. In order to scale the mountain, you have to curl the Gorons up into balls, then climb onto their backs, wait for them to pop back into full size and fling you up into the air, then move the analog stick so that you fly through the air up towards the next level of the mountain. You can roll the Gorons into balls by shielding yourself until they attack you, then slashing at them with your sword just after they hit your shield.

Head up to the top of the mountain, stopping by the shop in the hot spring if you need any lantern oil or something. You’ll eventually come to a fumarole that will block your path onward; equip your Iron Boots to prevent being knocked down by the hot water. Keep following the path onward and upward until you reach the convocation of Gorons, where Gor Coron, an elder of the tribe, will challenge you to a sumo match. You can only beat him if you have the Iron Boots equipped, so put them on and push him out of the ring! After doing so, you’ll be free to enter the Goron Mines, the second dungeon of the game.

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