Resistance: Fall of Man Game Guide/Walkthrough
London: Chimeran Tower
Angel’s Lair
You’ll come across the Bullseye Mark II when you enter this level. It’s a more powerful version of the Bullseye, capable of quickly taking down enemies. Unfortunately for you, most of your enemies will have the same weapon in their hands. Things are about to get very, very dicey. You also get your first view of an Angel, outside of an earlier cutscene, as you attempt to exit the tube here. Get ready to face them in combat.
Leave the tube and hop down to the platform below; note the LAARK ammo nearby. This’ll come in handy if you don’t mind backtracking to it. Up the ramp are ten or so Hybrids, of the interior base defense sort; they wield the Bullseye Mark II and will quickly kill you if you don’t kill them first. It’s best to try and weaken up the first wave with rockets, then retreat back to the lowest barricade block on the left side of the ramp, crouch, and wait with your shotgun for them to come get you. Two shotgun blasts at close range should finish off any of these guys, but there are a heck of a lot of them! Finish off any stragglers with the sniper rifle. Get used to using the Fareye a lot here. There’s plenty of ammo, and it’ll be the best way to take down the Hybrids and Steelheads, both of which are huge threats to your continued existence.
After clearing out the Hybrids and flipping the switch in the next zone, be ready for the first fight against an Angel. These aerial Chimera tend to try and drop acidic gases down on top of you, so stay mobile! Since they move fairly quickly, it’s best to try and tag them with the Bullseye and finish them off with homed pellets.
Moving On Up
On the next bridge, two Steelheads will attack you just after you hit the checkpoint; be ready with your Fareye and get some headshots. If you check the underbridge section here by heading down one of the ramps, you can find the Intel: Tower: Power Source document and some LAARK rounds. If you’re already at full ammo, then feel free to rocket the Hybrids that attack you when you approach the next elevator before coming back down here for a refill.
Take the elevator up and head into the tube nearby, but be careful: a Hybrid will approach from behind when you hit the shotgun ammo. Guess he must’ve teleported in. You can lay down mines in advance of his approach, if you wish. Slipskulls await you in the large room beyond; a Hailstorm auto-turret should finish the bulk of them off easily. There’s some Fareye ammo in the center of the floor of the next large room, so grab it after you use it to headshot the Steelheads at the top of the ramps.
The next elevator you take will lead you to an incubation area, where numerous Chimera-to-be are kept in large cocoons. Don’t worry about the cocoons; they never pop open or anything, and are simply there to freak you out. You’ve got LAARK ammo at the beginning of this section, so feel free to use it on the four Hybrids and the two Steelheads that you eventually encounter. The elevator that you find after encountering Slipskulls in the tunnels will lead on to the next level. Finally!
Last Hope
Gosh, you think there’ll be a fight in this area? Head in, whip out your Sapper to defeat the Rollers and Leapers that come your way, the flip over to the LAARK to take out the Widowmaker that approaches afterwards. When it goes down, quickly use your Fareye to deal with the Hybrids before running around and collecting all of the remaining ammo and health in the area.
There’s a small ramp leading up to a tunnel that the Hybrids came through. At the end of it, you’ll grab some Fareye ammo; use it to headshot the Steelheads in the area that’ll be firing you from atop a series of tubes, then start scaling the tubes yourself. Just be careful not to move around too much on the tubes while your scope is zoomed; you’ll stand a good chance of running off the edge of the cliff.
Argggggh
Get ready to be frustrated. When you hit the next large, open area after defeating the Steelheads, you’ll be treated to the sight of a helicopter crashing. When it does, you’ll have to kill off two (2) Angels while numerous Hybrids will fire their Bullseye Mark II’s at you from elevated positions. This fight sucks.
So long as you keep moving, the Angels won’t be able to hit you with their acid attacks, but the Hybrids appear from enough different angles that one of them will almost always be able to hit you. You can avoid their fire by ducking behind cover, but if you stop moving, the Angels will get you. Decisions, decisions!
Luckily, there’s plenty of LAARK ammo in the area, so as soon as you see the first Angel, try to blast it out of the sky with a few good hits; don’t forget about the airbrake effect if you happen to miss it initially. You need to get the Angels down quickly; killing both of them will trigger the appearance of a couple of helpful soldiers that’ll help you take down the Hybrids.
No lie, this fight is really frustrating. Be ready to throw your controller a couple of times. If you want to take a different tack, try using your rockets or Fareye to kill off the Hybrids first, then using your Bullseye to take down the Angels. The only problem here will be that you’ll probably run out of tags as you try to hit them with it.
You can find the Intel: Tower: Angels document in the middle of the hallway leading on from this area, just past the Fareye ammo. Proceed to the end and wait for your fellow soldiers to get into the elevator before hitting the switch.
The Core
Now it’s time for a real ass-kicking! The final fight of the game is upon you, and it’s going to take a fair amount of reloading to make it through alive.
You begin the fight by dropping down to witness a Titan and assorted Hybrids taking on a squad of soldiers. Quickly tag the Titan with an air-fuel grenade, if you have one, or two if you have more than that. It’s a pretty standard fight around the ring here, but keep your sniper rifle equipped, since you’ll be running across plenty of Hybrids and Steelheads; pop them with headshots to quickly eliminate them. Another Titan will wait for you near the ramp leading up to the control room, so take it down as well.
When you eliminate the Hybrids in the control (up the ramp to your right after the second Titan), flip the switch in the center of the area to lower the containment shields on the main reactor. Hey...alien tower in a human city...a valiant, last-ditch effort to reach the top...destroying the reactor to eliminate the alien threat once and for all...this game is completely and 100% original.
Snarkiness aside, flipping the switch here will lower the containment shields, allowing you to fire on the four quadrants of the main reactor, one at a time. The first one will open up in front of you, but it’ll come down slowly; chuck a rocket through it to destroy the quadrant, but be ready for a Hybrid counterattack. They’ll mostly come from your right side, so you may want to get ready to chuck grenades at them as they approach.
Video Walk-through
After you destroy a quadrant of the power core, the shields on the next quadrant (it goes from right to left) will start to drop after a few moments. Unfortunately, the successive quadrants appear to require more damage to destroy; the last quadrant will take three rockets before it blows up! (Of course, you can use other ammo as well, and will probably have to.) You aren’t going to just be able to stand around twiddling your thumbs, either, as Hybrids and an Angel will appear on the battlefield. Try to leave the control room and take a left on the inner ring of the area. Another large control-room esque area will have opened up with some health and ammo; it’ll be helpful to stay here while you’re waiting for quadrants to open up, as the two bridges will act as chokepoints for you to deal with the Hybrids that follow you.
That’s essentially it, in a reductive sense: you blow up the quadrants and kill off enemies in between. The last quadrant will probably take a lot of ammo to kill, but it will blow up eventually, and when it does...you’ve beaten the game! There’s a credit sequence, obviously, but there’s also a short cutscene that plays after that, so be sure to wait for the credits to end. Doing so will also let you play through the game again with a few new weapons....
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