Neverwinter Nights 2 Game Guide/Walkthrough
Back To The Old Owl Well
When you reach the Old Owl Well, speak to Callum to ensure that the emissary made it back safe and sound. You can earn more influence with Casavir here by selecting "Whatever trouble Casavir is in..." and "You’ll have us to protect you as well." Callum will reward you with a huge two-handed axe that’s well-suited for taking out orcs, if you can equip it. It’s an especially good weapon to give to Khelgar, and since it does an extra 1d6 damage to evil enemies, well...let’s just say that that’s going to work on pretty much every enemy you see in the game, save for stuff like elementals and animals. It’s not uncommon for Khelgar to bust out criticals for over 60 damage with this thing.
Quest: The Sea Ghost
If you return to your handler in Neverwinter (either Axle or Brelaina), they should both wind up giving you a quest revolving around the appearance of more Luskan spies. Apparently one of them is attempting to dock at the Neverwinter harbor aboard a ship called the Sea Ghost. Brelaina wants you to travel to the ship and kill the spy; presumably Axle has something similar in mind.
Anyway, when you hit the docks, you’ll see one huge ship and many Luskan Minions standing next to it. You’ll need to defeat the first wave before your target, Ahja the Azure, will show his face. He’ll stand at the far end of the dock and spawn in a bunch more minions, but even though he’ll be hostile to you, he likely will be so far away that you’ll be able to take the minions down by themselves, then turn your attention to Ahja and fight him solo. He’s a fairly difficult wizard, so be sure to haste yourself and surround him to get your attacks of opportunity. He’ll stop in the middle of the fight to reveal that he’s not actually Luskan - he fights for Black Garius. He’ll attempt to potion himself back up to fighting strength, but if you’re taking him on solo you should be able to really wail on him and kill him.
Quest: The Only Thing Worse Than Luskans...
Time to clean out a nest of githyanki. Find the house that’s marked in the Market district and head inside. There’s nothing really complicated here: there are plenty of bladelings and numerous githyanki that will appear from the shadows as you scout through the house. When you reach the summoning portal in the northernmost room, though, you’ll be surprised at the appearance of a blade golem. Or maybe not so surprised, since the last cutscene you saw with Garius and henchmen featured it. It will attack the githyanki, then turn on you, but with a four-on-one advantage you shouldn’t have too much trouble beating it back. It’ll deal good damage to you, but doesn’t feature the annoying weapon resistances of other golems, so at the very least you should be able to damage it provided you have magical weaponry. It is immune to sneak attacks and will likely resist many of the spells you cast at it, so rely on physical attacks to take it down.
When you return to your handler, you’ll discover that they have finally arranged for you to enter Blacklake District. Time to get back on the hunt for the origin of the shards that you carry.
Table of Contents
- General Tips
- Character Creation
- Act I
- Tutorial
- West Harbor
- Fort Locke
- Highcliff
- Neverwinter
- Blacklake: City Watch
- Blacklake: Moire's Gang
- The Old Owl Well
- Aldanon The Sage
- Chasing Shandra
- Act II
- Act III
- Defend The Castle
- Alliances
- The Ironfist Clan
- Reforming The Sword
- The Battle of Crossroads Keep
- Endgame
- Final Fights
- Side Quests
- Crossroads Keep FAQ
- Followers
- Crafting Recipes
- Forum
- Feedback
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