Dark Messiah of Might and Magic Game Guide/Walkthrough
Chapter One: The Gates of Stonehelm
Phenrig has sent you off to Stonehelm to deliver the Shantiri Crystal to Lord Wizard Menelag. Unfortunately, as you arrive at the gates, the necromancer army also arrives, with a zombie Cyclops. They’re going to start knocking through the city gates in short order, so you’ll have to quickly evade your death and somehow help repel the Cyclops away from the town center. Try to ignore the low-rent seductress voice in your head. Yes, it’ll be there for the entire game. No, there’s no way to turn it off. Insert frowning face here.
When you get your bearings and manage to get back on your feet, start running away from the Cyclops. There’s a chain nearby; run to it and quickly climb up. Don’t get distracted when you’re following the path through the building here. If you stop and pause to allocate skill points or something similar, you’re going to wind up dead due to ghoul attacks. Just keep moving onward and upward until you reach another rope to jump to. Jump to it, then immediately jump from there across to the platform that the soldier is standing on.
At this point, ghouls may get up the stairs and attack. You can block them from doing so by running over to the gate control switch and dropping it; if any ghouls get through, grab the boxes nearby and use those to throw at them. Just be sure not to hit any of the soldiers! When that’s done, you’ll be taken to a nearby ballista. Nothing too complicated here; just point it at the Cyclops and hit it three times to weaken it enough for the soldiers to kill it. You may have to lead it a bit since it takes a second for the ballista’s bolts to travel to the courtyard.
With the Cyclops dead, follow the path nearby and open the portcullis to move on.
Hot Town, Summer In The City
Now that you’ve earned Stonehelm a temporary reprieve from its siege, it’s time to track down Menelag. After phasing into the next level, you’ll be in the city center. Grab all the weapons you find, which should include a short sword, bow, daggers, and a staff. No need to pick a favorite just yet, although the short sword will probably be best for cracking open the chests and crates in town.
If you’re looking for another weapon, though, head down the slope from where you exit the tower and take a right turn through the tight corridor there. If you look up, you should see a blue glow above you. This is a Combat Staff, which deals +2 damage on hits. Getting it will require you to have Telekinesis, apparently, but if you do you can simply wand it down from its airy heights. Don’t worry if you can’t get it; staves are mostly intended for magicians, and this weapon’s requirement that you have Melee Weapons 1 will prevent most of them from using it.
Another secret area can be found near Leanna, the comely female who stands outside Menelag’s abode. Check the area for a ladder, climb it up, then push open the windows to reveal a hidden attic. Break the chest for a Full Health potion.
After poking around thoroughly (there are some private residences with goodies inside, but the guards will be upset if they spot you entering them), talk to Leanna to end the chapter.
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- Fantasy First-Person...
- Release: Oct 24, 2006 »
- ESRB: Mature
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