Dark Messiah of Might and Magic Game Guide/Walkthrough
Walkthrough
Prologue
Your master, Phenrig, is finally ready to put you into the field, giving you an assignment to track down and retrieve a mystic artifact from within a large temple. Phenrig is apparently too busy with lessons on how to talk like a crappy D&D dungeon master to bother raiding the temple himself. If you played the Dark Messiah demo, you should be familiar with this level.
Anyway, this level is, for the most part, a simple tutorial on how to interact with the environment in Dark Messiah, as well as how to defend yourself against hostile foes. Begin by running down the hallway in front of you and grabbing the spider medallion from the altar there. It can be placed in the doorway nearby to unlock it. With that done, pass through the door, flip the switch, then use your sprint key to quickly move past the portcullis before it falls again.
Next up is a weak spot tutorial; kick the pillar and climb the chain upwards to move on. Pick up and move the boxes that are highlighted, then kick through the boards to move on.
At this point, Phenrig tells you to activate your Dark Vision spell. This is a free (no mana cost) ability that can be used to pierce the veil of darkness around you, allowing you to see at night and in gloomy surroundings.
Combat!
God, Phenrig has an insufferable voice! When you’re through the darkened area, open the chest and grab the sword inside, then use it to cut the rope nearby. Up next are some combat tests, starting with zombies.
The Black Guards will be a bit more difficult to deal with, but if you simply kick them into the central pillar (the one with all the spikes sticking out of it), they won’t be too hard to kill. Feel free to toy with them as much as you like, though. When they’re done, you’ll get your first skill point. Allot it now, if you wish, then climb the rope past the portcullis to end the mission.
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- Fantasy First-Person...
- Release: Oct 24, 2006 »
- ESRB: Mature
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