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Tom Clancy's Splinter Cell Double Agent Game Guide/Walkthrough

Congo - Kinshasa, Part III

JBA Secondary Objective: Reach Fence To Extract

If you killed Hisham, then all you have to do here is reach Emile to extract back to New York. This is the easier of the objectives, so hopefully you'll be able to figure out a path. (Much of your travels will be described below.) Don't forget to take a look at your 3D map if you're curious about which way to go. We're going to assume that you're taking the harder path here...

NSA Assignment: Rescue Hisham

Hisham's been taken captive by the rebels that have taken control of the palace. It's up to you to get in there and free him. Sam Fisher's doesn't do too many broad-daylight rescues, but hey - there's always time for something new.

Hop up to the zipwire here and ride down to the next building. A wall will explode shortly, allowing you to move to another war-ruined street where the rebels and government soldiers will be doing battle. This is going to be a heck of a place for you to run through, so gird yourself for war. Or at least for avoiding soldiers.

Begin by dropping down near the bus and heading into the door there. Avoid the hole in the back of the bus, and wait for a few seconds while crouching down inside. Another soldier will run towards the hole in the bus and get shot down for his troubles. When he's dead, head through the hole in the side of the bus and head right; you'll wind up behind some sandbags. There's another wrecked bus nearby, so head inside, take a left, and jump above the makeshift ramp inside to reach another pit. At the end of this pit, you'll find three smoke grenades.

Now, if you look out to your right, you'll see the tail end of a helicopter. Your goal is to get inside of it somehow. Since you have smoke grenades, you can pop a couple in the street and run for the chopper...or you can just ignore the smoke and run for it anyway. Someone will spot you, but they likely won't be able to shoot you before you reach your destination. The chopper will have some pistol ammo for you (which will be quite handy on hard difficulty).

Into The Palace

Time to take on the rebels. There are perhaps six or seven of them wandering the halls of the palace, which, all things considered, is fairly small. Now, we've been writing this walkthrough with the intent of providing a moderately non-lethal method of proceeding, but by this point (playing through the entire game on hard mode), we're going to go ahead and say that you should just start popping some heads. You can, of course, resort to sticky shocking or anything else you like, but man - if you manage to get through this part of the level without disabling or killing any guards, then you're a better man than us.

Unfortunately, causing an alert here will cause the rebels to begin executing their prisoners, a group which consists of a number of people, including Hisham. The other hostages are frankly expendable, and maybe everyone would be happier if they're dead, you ever think about that? Hisham, however, is a required save if he's still alive at this point, but luckily for you, he'll be the last hostage they kill. Just do your best to avoid setting off any alarms until you're ready to kill off pretty much everyone, and you should be fine.

They Want You To Clean Up The Place

Begin by moving up the helicopter, grabbing the pistol ammo if you need it (the sonic grenades are basically worthless, so don't bother with them), then exiting via the left side of the cockpit and immediately hiding behind the crates there. After a few moments, the government soldier will run towards the chopper, get shot down, and then the rebel soldier will come along and blast him with some automatic weapons fire. This makes for a good time to get a headshot or tag him with a gas grenade or sticky shocker or something similar. Whichever you prefer, killing him here will at least prevent him from being within the line of sight of any of the other soldiers.

If you can then dash across the yard here towards the scaffolding adjacent to the building, you can climb the ladder there and disable another guard atop it. From the scaffold, stand up next to the building and jump straight up to ascend to the roof. (This jump might not always "take", but if you try it a few times in different positions, you should be able to make it.)

On the roof, you can either head towards the central dome and start picking soldiers off from there, or drop down into the hole near the side of the roof and use the interior scaffolding to do the same thing. Even if you want to get lethal, sticky shockers are probably going to be a better bet for taking out soldiers, since they're much easier to aim with and less likely to cause alerts in other soldiers. If you haven't used any yet in the mission, you should have five in reserve.

Anyway, we're not going to get specific here. Shoot people. Shoot them in the head. Shoot them until they're dead. Shoot them and their blood is red. Or, just stun them. Regardless, Hisham should be a-ok if you manage to disable or kill all of the guards. Even if they do cause an alarm, they likely won't shoot him.

NSA Objective: Help Hisham Escape

When you cut Hisham's wriststraps, check your 3D map for the location of your extraction point and take him there. Sometimes he won't follow you; if this occurs, check the area for more guards and disable them. When you reach the fence, throw Hisham over, then watch the fireworks and get ready for the game's last couple of missions. You're past the worst the game has to offer by this point.



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