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Reach The Camp

Hide behind the overturned car here until the two soldiers down the way move away from you. Your map will show you that you have two paths into the military camp, but one of them will be blocked by a tank, making it unlikely in the extreme that you'd be able to reach it. That's all right, though; the closer path, off to the left, will do nicely.

As you enter it, you'll find that one of the rebels that's running in front of you will get the hell blown clear out of him by a mine. That's right, the same mines you assembled back in the JBA headquarters have come back to haunt you. Without wave goggles they'll be hard to spot, but since no one's firing on you, you can take it slow and steady and watch for the round disks on the ground. Avoid them.

NSA Primary Objective: Retrieve Plans From The Camp

For some reason, the NSA wants a copy of the plans that the Presidential Forces are working with. After you hit the checkpoint here, you can get them if you act quickly enough.

One of the commanders here is going to be sitting at the computer that's marked on your map, looking at the plans. To get the plans, you need to access the computer! The easiest way to do so is to simply scamper up from the checkpoint area to the gap between the tents and the wall here while the helicopter is landing. You can cut the fabric on the tent, then either hit the commander with a sticky shocker, or shoot him in the head, then quickly hack the computer for the plans and retreat before any of the soldiers getting off the chopper notice that anything's amiss.

Video Walk-through
Evading the camp guards will be difficult unless you move quickly.
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If you do have to wait, getting the plans will be much tougher. You can try doing it when the commander leaves his tent to brief the soldiers outside, but chances are good that one of them will spot you. You may want to try using your ultrasonic emitter off on the far wall to turn their backs before going for the hack. Force hacking it may be helpful, as well.

When you have the plans, back out of the tent through the cut you made, then head to the other tent and make an identical cut in that. If you've gone as quickly as you can, the soldiers should still be offloading from the helicopter and wondering where the commander is. Quickly duck out the front door of the tent and head left, sticking to the shadows. Move up to the electrical boxes here and hide on the side of the tower. Sneak across to the box nearest to the fence's gate and wait until the coast is clear before running over and opening it. At this point, there's not much anyone can do to stop you from climbing to the top. If you feel the need, you can wait until everyone's back is turned before making the climb, but even if they spot you, they likely won't tag you as an intruder until you're too far up to be shot down.

JBA Choice Objective: Kill Hisham
NSA Choice Objective: Do Not Kill Hisham

Pretty simple choice, really. If you want to save Hisham, kill the soldier with the red beret. If you want to kill Hisham, shoot him! Keep in mind that if you chose to destroy the cruise boat earlier, killing Hisham here will make the bonus mission at the end of the game unobtainable for you. You can only play the bonus mission if no more than one of three critical targets is killed. (The third of the three will be revealed in the next mission.) Basically, if you blew up the boat, and want to play the bonus mission, kill the other target in the room with Hisham. It's best to just ignore the instructions to listen and instead just blast the soldier as he reaches for the phone.

When you've shot your target, you won't be able to exit the viewfinder on the sniper rifle. In a few moments, the tower will be hit with an RPG, shunting you into the next (and smallest) phase of the mission.



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