Tom Clancy's Splinter Cell Double Agent Game Guide/Walkthrough
Kansas - Ellsworth Federal Penitentiary
01 February 2008
Skip ahead six months. Sam's daughter is dead, cut down by a drunk driver, and Sam's decided to get past his grief by going undercover and infiltrating a terrorist operation. You're going to begin by heading into prison and attempting to bust out one of the gang's members, in the hopes that this will ingratiate you to the terrorist mastermind behind the plot. Of course, as a law-abiding citizen (more or less), you'll have to decide whether or not your Fifth Freedom extends to killing guards to effect your mission.
Anyway, begin by ripping the poster in your cell after Jamie hands off your equipment, then crawl through the tunnel and ride the pipe up to the ventilation shafts. A bit of walking around will lead you to a crawlspace above a control room. Drop down behind the guard inside; feel free to immediately knock him out if you wish. If you're trying to proceed nonviolently, you can avoid his routes. First access the computer on the desk near you to learn the access code for the weapons locker here and the door down the nearby steps (1403), then open the weapons locker to pick up a few smoke grenades. They’re optional, but they'll come in helpful in escaping the jail without setting off alarms.
Guards!
Pick the lock on the door here and head on out. You have two paths here: down the stairs, and through the door across the way.
Downstairs: Heading downstairs will eventually lead you to a locked door; the 1403 code will open it. Beyond is a metal detector, along with a guard patrolling. You'll probably have to knock him out to proceed. The metal detector can be disabled either by accessing the computer on the left side or by cutting the power cables near the two doors.
At the end of the hallway nearby, switch off the lights before opening the door. There should be one or two guards in the cafeteria beyond you, firing away at the rioting inmates on the other side of the room. Luckily, they have their back turned to you, allowing you to sneak up and knock them out. If they're right on top of each other, it'll be best to just throw a smoke grenade at their feet, then run across the room to the far side, avoiding them entirely. This is risky, though, as there are guards on the walkways that might spot you.
If you can knock them out, though, do so, then hug the wall to your left, since it'll keep you in the green in terms of light exposure. When you reach a lunch table blocking your way, either sneak around it or jump over it to move on to the central tower.
The central tower isn't so difficult for this path. Just knock out the guard on the lowest level, pick the lock on the door, and start walking upwards. The second floor will have a riot (non-lethal) shotgun on a weapons rack, so grab it and the extra ammo for it before proceeding upstairs.
Locked Doorway: This is the second path you can take to reach the same area, starting all the way back where you knocked out your first guard. If you pick the lock on the door nearby, you can walk across to a locked door with a red light above it. It won't open except for guards, so go back and pick up the body of the guard you disabled previously and walk back towards the door with him in tow; that will cause the door to pop open.
At this point, you'll be on the catwalks above the cafeteria. There's likely going to be one guard just in front of you to knock out, as well as a couple further along the path, near the uppermost exit from this room. Sneaking around on the catwalks is difficult, as they'll be somewhat well-lit, and there won't be any place to hide unless you want to dive over the railings and hang on there, which will be risky due to the presence of the guards below. It's best to try and make your way around to the stairs leading down, which will lead to an unlocked door leading to the bottom of the central tower. If you do head out through the upper exit, you'll need to knock out another guard and use his body to move on. This will lead you to the third floor of the central tower, where three guards will be stationed - it'll be difficult to take them down without the riot shotgun. Smoke grenades might help.
The Central Tower
Whichever way you reach the central tower, you'll have a few different things to take care of. On the bottom floor, there'll be a guard outside the tower and a locked door to get in. On the second floor, a riot shotgun and ammo can be found. The third floor will be overwatched by guards, who will probably be difficult to bypass unless you came up from the ground floor and can fire on them with the shotgun; just be careful not to trip any alarms. It might be wiser to try throwing a smoke grenade at them and knocking them out from within the cover.
JBA Secondary Objective: Open Cells To Start Riot
The third floor also contains a computer which you can use to unlock the cells and start the full-fledged riot that Jamie was requesting. Although doing so will cause you to lose a little respect with the NSA, it's worth doing it, since you're so low on respect with the John Brown's Army faction at this point. Even the minor gain you earn here will make it less likely that you lose the game next mission due to lack of respect, so open the floodgates at the computer.
There are two ways to proceed up from here. If you take the elevator on the fourth floor, you'll come out on the fifth, although you'll have to pass through a couple of guards and some medium light to get by. On the other hand, if you manage to disable all of the guards on the third floor and check out the walkway there, you'll find a few pipes leading up directly to the fifth floor. Climb up one of them, and you'll be able to scope out the guards on patrol there and wait for your chance to sneak over the railing and knock them out.
JBA Primary Objective: Rescue Jamie From Guards
When you're on the fifth floor and ready to move on, look around for the broken glass leading to another pipe. This pipe will lead to the roof, so quickly climb it, shimmy off to the left, and head up and over the small walkway to reach Jamie, who's being led away by a guard. Tag him with your riot shotgun to free Jamie.
After that's done, a prison chopper will engage the news chopper here. To complete the mission, head down the stairs and into the small room near the prison wall. The ladder there will lead up to the roof of the building, where you'll automatically hijack the news chopper and take off.
Table of Contents
- General Tips
- Weapons and Equipment
- Walkthrough
- Notes on Difficulty and Stealth
- Mission One: Iceland
- Mission Two: Prison
- Mission Three: JBA HQ I
- Mission Four: Oil Tanker
- Mission Five: Shanghai
- Mission Six: JBA HQ II
- Mission Seven: Cruise Ship
- Mission Eight: JBA HQ III
- Mission Nine: Kinshasa I
- Mission Nine: Kinshasa II
- Mission Nine: Kinshasa III
- Final Showdown & Bonus Mission
- Xbox 360 Achievements
- Feedback
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- Modern Action Adventure
- Release: Oct 17, 2006 »
- ESRB: Mature
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