All Fall Down

After you spot Jen here, head through the membrane nearby and activate the dormant walkway with the switch in the large room there, then walk along until you reach the far room with the Fodders inside. Another membrane will prevent you from moving on, so destroy it, then spiritwalk through the forcefield beyond to disable it. It’s funny how many of these forcefields have switches on the opposite side; none of the workers in the Sphere must be able to backtrack at all.

Keep an eye on your path, and keep moving past the Art Bell station until you come out into a position which allows you to crouch your way into the metal tube in front of you. Head inside, kill the Hound that was apparently taking a nab, then drop down the tube nearby and keep moving until you come to another room. Kill the Hunters and the Hound here, then use the gravity switches on the ceiling to move across to the far side. Two portals can be activated here. The left leads to a secret area (use spiritwalking to find some ammo for your rifle here), while the right leads onward, ever onward.

In the next small corridor, near the two Leech Gun rechargers, you’ll find another video poker machine. If you hit the Deal/Draw buttons a few times, you’ll find yourself with a few million credits, as the machine is busted and will consistently kick out royal and straight flushes if you just let it be. If you’re playing on the 360 version of the game, you can unlock one of the achievements by accumulating 250 credits here, which should occur after one or two hands. Beyond that, this is a dead-end, so turn around and head back to the portal, which leads to a new area.

Tip: Before leaving, you might want to recharge your Leech Gun with the red energy ammo. Just a suggestion...

Move onto the elevator in front of you after passing through the portal. It moves exceedingly slowly, but will eventually top out, letting you move into what appears to be another dead end. Flip the switch on the ceiling here to rotate the gravity, giving you access to the portal on the ceiling.

Kids - Why’d It Have To Be Kids

You’re going to face off against a number of Dishonored Dead in this room; they’ll take the form of children, who will pelt you with energy when they spot you. (In order to trigger their appearance, you’ll have to take the ramp up to the middle area of the room.) Your best bet for killing them will be to use the red ammo in the Leech Gun, which will disintegrate them after a few seconds of firing them. It’s best to just stand on the central platform and blast them as they approach you; they’ll have to crawl up onto the platform before they can fire their energy bolts at you, and you’ll actually be able to recharge your leech gun from the station that’s just barely visible through one of the holes in the wall, so long as you aim directly at it and get as close as you possibly can without falling off the platform.

After you manage to take out enough of the kids, you’ll hear them sing a version of Ring Around The Rosies, after which a door nearby will begin to open, if only partially. After a few more seconds (and after a few more Dead come from underneath), it will open enough for you to be able to pass underneath it and end the level.

Crash Landing

After spiritwalking through the first energy field here, look for a switch to turn it off to your right. There’s another switch nearby for an alarm that you might want to locate before you turn off spiritwalking; if you can kill the Hunters here while standing near the alarm switch, they’ll be unable to turn it on, allowing you to finish them off more easily, since they won’t be able to call in reinforcements or activate the security turret here. If they do manage to flip the alarm, you’ll want to destroy the turret before it pegs you. It isn’t too difficult; just hide behind a pillar, strafe out and shoot for a few seconds, then duck behind the pillar until the turret closes up again and repeat the process.

After moving outside and seeing the crashed plane, spiritwalk through the force field in the floor and find the switch to deactivate it nearby. Make your way down the platform here until you reach the tubes suspended above the canyon below. Don’t jump down immediately, though; hop down to the lowest tube, then look down to spot a couple of Hounds below you. Take them out with your grenades or Leech Gun.

The Canyon

You might have noticed a new type of ammo for your Leech Gun here; lightning ammo is among the most rapidly-used of the various types, but it’s almost probably the most powerful. It acts as something like a rail gun, shooting out one powerful bolt of lightning in front of you, but since you can’t zoom in with the Leech Gun, you’ll probably need to get a bit closer to your enemies before you can actually use it. Unfortunately, the three snipers at the far end of the canyon here are going to do their best to prevent you from getting anywhere near them.

These snipers, though, like all the rest, require a few seconds to lock onto you before they can fire, so do your best to duck and dive behind the walls on the left side of the canyon to close in on them. With two ammo stations at your disposal, you should be able to cop out a few missed shots on the snipers, and when you get close enough to their positions, they’ll be prevented from firing at you due to the fact that the platforms they’re standing on will be in the way. This sequence is made more complicated due to the fact that there’s no healing in the area, so you may have to travel to the spirit realm to recharge every now and again, but you should be able to cover the distance if you can avoid getting locked onto.

At the end of the canyon, spiritwalk to find the elevator switch, then return to the elevator in your body and head up to the portal to move on.

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