M4

Like the SP12 Shotgun, the M4 is non concealable, meaning it'll be placed in an ICA at the beginning of the level, should you decide to bring it along with you. You'll have to find the ICA and retrieve the M4 if you want to use it. Unlike the SP12, however, the M4 is totally awesome. An upgraded M4 is capable of killing pretty much everyone in a single level, due to its high accuracy, high power, and huge ammo reserves. If you're looking to play Hitman less like a stealth game and more like a first-person shooter, then you've got your weapon of choice right here.

Upgrades

R.I.S. Handguard: Does nothing on its own, but is required for some of the later upgrades.

Low Velocity Ammo: Really, now, if you're looking for quiet kills, the M4 probably isn't going to be your weapon of choice. Buy it if you wish, but you'll be better off with more powerful ammo.

Butt Stock: Less recoil, more precise. Buy it already.

Extra Ammo: Two extra clips for all of your shooting needs.

Laser Sight: Useful when attempting to get headshots in your opening volley, but if you're usually just mowing down hordes of guards, this isn't going to be supremely necessary.

Rail Mount: Mount for scopes; does nothing on its own.

Armor Piercing Ammo: Does more damage and shoots right through doors. The latter function isn't all that great, but hey, did you hear the part about more damage?

Silencer Type 1: Again, if you're looking for a silent weapon, you're probably going to be using the Silverballer. Still, this doesn’t list "lower damage" as one of the attributes, so it couldn't hurt, at least in theory.

Pistol Grip: With this new grip, your aim will be somewhat more steady. You're going to have to shell out for the RIS Handguard before you can upgrade, however.

Double Clip: As with the SMG, this will reduce your reload time significantly. The Drum Magazine upgrade, which you'll unlock after the Double Clip, will render this upgrade useless, however, so it's best to save your money and wait for the better option.

Red Dot Sight: A little bit of zoom, a lot of precision. Like the Double Clip, though, this will be superseded by an upgrade on the fifth tier, so you may as well save your 150,000 bucks and wait for the Scope.

Silencer Type 2:Hey, might as well! There's just something...uncool about running around with a silenced M4, however.

Drum Magazine: Yowza. 100 rounds per drum will prevent you from having to reload for a good long time, allowing you to fill the air with lead like nobody's business. Although there's more recoil than the normal magazines, by this time you've probably already obtained a good degree of stability with other upgrades, so this won't be a big deal. If you're used to firing at long distances, though, you may want to stick with the magazines.

Scope Type 1: You get plenty of precision with a scope, but it's somewhat wasted on the M4; if you're firing at something distant, you'll probably need more zoom to land a headshot, and if you hold down the attack button, your recoil will cause you to jump up and fire over the head of your target after the first couple of shots. At close range, a scope is, of course, completely unnecessary.

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