Ocheeva's Quests

The Lonely Wanderer

Vicente gives you no more quests after The Assassinated Man; instead he points you to Ocheeva, who offers you the Lonely Wanderer quest. There's a High Elf named Faelian in the Imperial City who needs to be taken out. There's some shoddy intelligence on this one; the Brotherhood doesn't know where Faelian lives, just that he likes to take long walks. Because of the Imperial Guard presence in the city, this has to look like a simple murder: kill Faelian indoors, without any witnesses to the act.

When you reach the Imperial City, you'll need to find an Elf to talk to. Wood Elf, High Elf, Dark Elf; it doesn't seem to matter. You will probably need to have a high Disposition with whomever you speak to, though. When you find one, they'll point you to the Tiber Septim Hotel in the Talos Plaza district.

Speak to Augusta Calidia at the Tiber Septim while it's open, and she'll gladly tell you all about Faelian and his problems with skooma. Not a very discreet hotelier, this one. She'll also let slip about Faelian's galpal Atraena, who also stays at the Tiber Septim. Speak to her, and she'll freely tell you about an abandoned house in the Elven Gardens district that Faelian visits every day. This is almost too easy.

Tip: If neither of these characters offers up the information described here, you'll need to get their Disposition higher and try to talk to them again.

The house Faelian rests up in is called Lorkmir's House; it should be marked on your map after speaking to Atraena. Faelian isn't always here, but he should be present if you wait for him at noon. Kill him!

This is the easiest path to completing the quest, but note that if you're looking for a lengthier journey, you can wait for Faelian to leave the hotel, then follow him around to see where he's going. You'll have to offer him some skooma before he'll tell you where to meet him. Either way, you'll wind up in Lorkmir's House and kill him there. Killing him anywhere else will lose your bonus, a nice Shadowhunt bow.

Bad Medicine

Your next quest involves finding and killing Roderick, the leader of a band of mercenaries. He's already deathly ill, but whomever wants him dead wants to speed up the process a bit. Your task? Infiltrate his compound, Fort Sutch, switch his medicine with poison, and escape undetected. If you're spotted - by anyone! - the poison plot will fail and you'll have to kill Roderick in some other fashion, preferably with a blunt instrument.

Needless to say, this is one quest that you should prepare for beforehand. Be sure to have your Shrouded Hood and Shrouded Armor ready to go. If you haven't obtained the Ring of Khajiiti from the Meridia Daedric Quest, now would be a great time to pick it up. Lastly, bring along any Potions of Invisibility that you might require, as a weapon of last resort.

If you speak to Teinaava, he'll give you a tip on the Fort. Apparently, there's a ruined Abbey near the aboveground portion of Fort Sutch. Although it appears separate, the two locations are actually connected underground. If you were to enter via the Abbey, you may be able to infiltrate the Fort undetected.

Fort Sutch If you get this tip from Teinaava, then the main entrance to the Fort will be marked on your map with a green arrow. It's not easily detectable; it's just a trap door laid into a large block of stone that lies flat on the ground. Either way, this is the main way to get into the Fort; the more subtle way is in the bottom of the large tower nearby.

When you enter Fort Sutch, go into full sneak mode and start poking around. We'll assume that you enter through the main entrance for the purposes of this little walkthrough, but again, either way will work. The first person you're likely to see when you get past the flooded passages will be Laenafil. If you can sneak up behind her and pick her pockets, you'll obtain the Fort Sutch Gate Key, which will open up the two locked gates nearby. These can't be picked, so if you can't get the key, you'll have to follow the other ramp downwards and sneak past anyone who happens to be down there. An orc will likely block the way, forcing you to ingest an Invisibility Potion.

Regardless, your goal here is to get to the middle level of the facility and head to the north, where the dungeonesque halls will lead you both to Roderick's bed and his medicine cabinet. Try to do this as quickly as possible, before Laenafil and the Orcish guard are done with their conversation, because when they are, they'll move to this area, making it more difficult to sneak up on the medicine cabinet. When you do reach the cabinet, take out Roderick's Medicine and replace it with Roderick's Poison. After doing so, all you need to do is exfiltrate as quickly and as quietly as possible, and you'll have beaten the quest. Return to Ocheeva for The Deceiver's Finery, a nice little cloak that fortifies Speechcraft and Personality. Perfect for marathon selling sessions.

advertisement

Game Stats

  • Rank:
    54 of 79,947
    (up by 2)
    PC Rank:
    18 of 12,654
    Tracking:
    31,745 Track It»
    Wishlists:
    8,421 Wish It»
  • Users Now Playing:
    11,100
  • Number of Players:

    1 Player

  • Top 5 User Tags:
    1. oblivion
    2. rpg
    3. elder scrolls
    4. 2k games
    5. bethesda
  • Mature Rating Description

    Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. Learn more

Also on

Tags

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games