Gray Fox Quests
Well, you've grown in stature in the Thieves Guild, enough so that the Gray Fox himself will soon be calling on you. When you have 600 gold fenced off, wait around in one of the cities of Cyrodiil for a messenger, and you'll soon meet up with the man himself...
Turning A Blind Eye
Fencing Requirement: 600 Gold
When you get the note that the Gray Fox is looking for you, head to the Imperial City (any district will do), wait an hour or two, then just put your controller down and stand still for a little while. Methredhel is coming to find you, but she's walking fairly slowly, so you need to give her time to reach you without dashing about all willy-nilly. When she does make contact, she'll tell you to head to the homd of Helvius Cecia in Bruma. Do so, dressed in your Sunday finest, to meet with the man himself.
Do your best not to laugh at the Gray Fox, despite his uncanny resemblance to Dumb Donald from Fat Albert. He'll give you a tall order: travel to the Temple of Ancestor Moths, a monastery far in the mountains in the northeast of Cyrodiil, and retrieve Savilla's Stone. You should have the monastery marked on your map, near Azura's Shrine. It shouldn't be difficult to get to, especially if you're on horseback.
Talking To The Monks When you reach the Temple, head into the Monk's Quarters nearby and speak to Brother Holger. If you speechify or bribe your way into his good graces, he'll offer to walk you into the nearby Ancestor Moth Crypt. (Note that this is completely optional, and if you want to bypass the monks altogether, you can just pick the lock on the crypt and head inside.)
When you reach the Temple of the Moth Halls, your Blood Price restriction for Thieves Guild quests, which prevents you from slaughtering anyone who gets in your way, is suddenly turned off. You can kill any of the Blind Moth Prelates you happen to encounter from here on in, if you wish, or you can just sneak past as many of them as you can, if you want to leave them be. They're not really doing anything evil, after all; they're just trying to protect a holy artifact. Still, if you want to bring righteousness to the temple, feel free to get bloody. Note that the monks do a good job of backing each other up, though, so even if you think you're only taking on one, you're likely to draw in any other monks nearby to the fight. So if you can't handle your big fights, sneaking is the way to go here. You'll have to pick more locks if you sneak (due to not getting keys off the priests' bodies), but hey: you're in the Thieves Guild.
Anyway, make your way through the Halls and the Catacombs until you reach the Caverns of the Moth. Make your way past the traps and the undead, collecting the useful Damage Health-effecting Wisp Stalk Caps along the way, until you reach the Shrine, the centerpiece of the temple. You'll notice Savilla's Stone lying atop a slab in the center of the shrine, so kill its defender, then take the Stone. There are plenty of treasure chests in the area, so feel free to loot all of them, then make your way to the northeast, where a ladder will lead you back up to the surface.
With the Stone in hand, return to Cecia's house in Bruma and hand it off to the Gray Fox. If you picked up the note in the chest, you'll be able to question him about the cursed Nocturnal's Cowl that he wears. Regardless, hand him the Stone to complete the quest.
Table of Contents
- Races
- Birthsigns
- Skills
- Character Creation and Leveling Up
- Character Archetypes
- Combat Tips
- Stealth Tips
- Alchemy Tips
- Vampirism
- General Tips
- Main Quest Walkthrough
- Imperial Sewers
- Deliver The Amulet/Find The Heir
- Weynon Priory/The Path of Dawn
- Dagon Shrine
- Spies
- Blood of the Daedra
- Blood of the Divines/Bruma Gate
- Aid for Bruma
- Miscarcand
- Defense of Bruma/The Great Gate
- Paradise
- Light The Dragonfires!
- Xbox 360 Achievements
- Fighters Guild
- Thieves Guild
- Dark Brotherhood
- Mages Guild
- Daedric Quests
- Boethia - Clavicus Vile
- Hircine - Mephala
- Meridia - Namira
- Nocturnal - Sanguine
- Sheogorath - Vaermina
- Hermaeus Mora
- Download This Guide
- Feedback
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