Second-Tier Quests

After finishing off Drunk and Disorderly, you'll be told by Modryn to head back out to Anvil or Cheydinhal for more "seasoning" before moving up in the ranks of the Fighters Guild.

Cheydinhal: Amelion's Debt

Amelion is way down south near Leyawiin, so warp there and head up to the Water's Edge settlement to find her. She'll explain her situation: her father ran up an extreme amount of debt, which has passed to her in his absence. She needs you to retrieve the enchanted sword and armor of her grandfather's in order to pay the debt, but it's in a tomb which she's probably wise not to explore herself. You have the option to simply pay her debt right now, if you like, which will deduct 1,000 gold from your coffers but offer you the opporunity to apparently skip the quest.

Head over to the Amelion Tomb and pop your neck in. You'll find Brusef Amelion's Cuirass and Sword in the second area of the tomb, but there are also other pieces of the armor lying around, as well, including the Gauntlets, which are lying on the floor in the first section of the tomb near where a cave-in occurs, and his helmet, which is behind some Wisp Stalks near a treasure chest in a small room just beyond the Cuirass and Sword. You can pick them up if you want, but the lady Amelion won't accept them, so they're just heavy, bad armor.

With the sword and armor in your possession, return them to Amelion and get her graditude before returning to Cheydinhal for your reward.

Anvil: Den of Thieves

Azzan will tell you about a den of thieves that's been operating in the area. The Fighters Guild has been contracted to deal with the problem, so it's up to you to track down the thieves in their hidey-hole and wipe them out. Your sidekick for this mission is Maglir, whom you dealt with earlier.

Unfortunately, Azzan doesn't know the location of the thieves, and tells you to ask around for more information. Speaking to any friendly character will point you in the direction of Newheim the Portly, who's apparently been conducting his own investigation into the matter....

Track Newheim down and speak to him, and he'll tell you that he thinks the thieves are located in Hrota Cave, not far from Anvil. He'll also give you the subquest Newheim's Flagon. If you can find his cup and bring it back to him, there might be a little something in it for you.

Hrota Cave is, as promised, just north of town, and contains numerous thieves of various sorts, from archers and mages to pure fighters. Maglir, for his sake, seems to be incapable of dying (which usually means he'll be playing some kind of major role in the later stages of the game, or at least in this guild's quests). Instead, he'll just fall unconscious when he takes lethal damage, so don't worry about protecting him.

Use the walls and corridors here to your advantage, luring the fighters back away from the archers so that you have an easier time of killing them. Divide and conquer, as per usual. When all of the enemies here are dead, flip yourself so that Newheim's Flagon is your active quest and use the compass pointer to track down his heirloom, which is on a table in a little cave depression at the rear of the cave.

With the thieves dead and Newheim's flagon in your possession, hand the heirloom back to Newheim for a few special potions you might find handy, then head to Azzan to complete the quest.

Chorrol: The Master's Son

When you speak to Modryn again, you'll receive a "mostly off the record" mission. You're to take Viranus Donton, the son of the guildmaster, out into the field to find Galtus Previa in the Nonwyll Cavern near Chorrol. Galtus was looking for gems, but apparently never made it out of the cavern after heading in, so it'll be up you to take Viranus out there, complete the mission, and get him back alive. Modryn is concerned that Vilena has been holding her son back, preventing him from getting the field experience necessary for advancement in the Fighters Guild.

Head on over to the Donton household to find Viranus, then grab him and take him up to Nonwyll cavern. He'll follow you if you fast-travel to any nearby marker, so go ahead and do so and walk to the cavern from anywhere that's convenient to you.

The first level of the cavern is fairly small, with two entrances to the ominously-named Chamber of the Titans. Viranus isn't necessarily the best fighter, though, so try to keep yourself between him and the enemies, and be sure to rest as often as possible to give him an opportunity to restore his health. He's likely invulnerable, as Maglir was in the last quest, but still, he'll be more useful to you if you can keep him on his feet.

When you find Galtus Previa's corpse, pick up the shield near his body and return it to Modryn. If you poked around in Leyawiin during the Drunk and Disorderly quest, you may recognize the make of the shield, even if Modryn isn't interested in talking about it just yet.

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