Fighters Guild

If you wish to join the Fighter's Guild, you'll need to have a hearty sense of adventure, the ability to swing a weapon, and a desire to see the world. Apart from that, there isn't much to it! All you need to get started on your career is to speak to either Vilena Donton in Chorrol, Azzan in Anvil, or Burz gro-Khash in Cheydinhal. All of these characters spend most of their time in those city's respective Fighters Guild buildings, of course, but Vilena Donton, at least, has her own house apart from the Fighters Guild that she sleeps in.

We're going to note these quests in the order in which we attempted them. Generally the quests from Vilena in Chorrol are given to you after you've attempted the quests from the other two quest-givers, so if you don't find that one is available, head to one of the other towns first.

First-Tier Quests

Cheydinhal: The Desolate Mine

Speak to Burz gro-Khash in Cheydinhal, who will waste no time in giving you your first quest: he asks you to deliver a set of steel weapons to the Desolate Mine, just northwest of the Desolate Mine. Luckily, these weapons don't weigh anything, so you can accomplish this task with any sort of character.

Head out to the Mine and speak to Rienna, who'll take the bow off of you. Give the sword to Elidor and the hammer to Brag. At this point, the three soldiers will run off and start bashing in some goblin heads, letting you follow them and join in on the fun. There's not much else to say: just follow the soldiers and try to get your licks in before all the goblins are dead. Whenever there's a lull in the fighting, try to rest; this will restore the health of your teammates. If they all survive, you'll get a larger reward than you would otherwise.

This is going to be the only quest Burz has for you at the moment; he'll refer you to the Anvil Fighters Guild for more tasks.

Anvil: A Rat Problem

Azzan in Anvil will refer you to Arvena Thelas, who's having problems with rats in her basement. It's not quite what you think, though; she's worried about the fact that something's actually been killing the rats. If you head down to the basement, you'll discover the culprit: a starving mountain lion. Kill it, loot the basement for food if you're into alchemy, then return to Thelas, who asks you to find Pinarus, a local hunter, and determine the source of the lions. She could just, you know, fix her horribly busted wall, but instead she seems intent on killing anything that might possibly enter her basement.

Follow your compass to Pinarus' house and speak to him. He'll offer to take you hunting, and then start walking slowllllly out of town. You'll have to follow him for a while until he leads you to a nest of mountain lions in the wilderness. When you do finally reach it, kill all four of the mountain lions. Problem solved!

Not so quick...if you return to Arvena, she'll tell you that another lion is stalking around in her basement! Head down there and kill it, then speak to her again; she'll let you know about her suspicions of Quill-Weave, a woman who lives nearby. She wants you to follow her at night and see if she's doing anything to bring her rats to harm.

If you wait around until 8:00 PM or so, you should be able to follow Quill-Weave as she sneaks behind Arvena's house and leaves meat outside the hole leading into Arvena's basement. When confronted, she'll ask you to keep her involvement secret, in exchange for some Acrobatics training.

At this point, you'll be able to choose between letting Arvena know about Quill-Weave's involvement or lying to her. Arvena will give you a point in Speechcraft vs. Quill-Weave's Acrobatics. If you want our authorial judgement, get the Speechcraft. It'll be a lot more useful to most characters.

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