Quest: Paradise
Although the entrance to Camoran's Paradise isn't the end of the game, you won't be able to return through the portal to the "real world" for a while, so before you head through, you should take your time to explore a bit, if you wish, build some skills, or do anything else you like before you head through. Once you enter Paradise, you're going to be there for a bit, so now's the time to take care of anything that's nagging at you.
When you're ready, head up to the Cloud Ruler Temple, where Martin is charging up the portal. Speak to him, and he'll open it up for you, allowing you to step through to another Daedric portal of hellacious heat and lava.
Savage Garden
Only...not so much. Camoran's Paradise really is a paradise! It's got lush grasses, blue water, a few naked slaves that get beat up on by monsters, and so on. A guy could really make a home for himself here.
If you speak to one of the Ascended Immortals (who are really Mythic Dawn cultists transported here to be "tempered" to prepare them for the eventual rule of Tamriel), you'll learn a bit about the geography of this place. You're in the Savage Garden now, and to reach Mankar, you'll have to pass through the Forbidden Grotto (after you obtain the Bands of the Chosen), to the Terrace of Dawn, which in turn leads to Carac Agaialor, Mankar's palace.
You can follow the path near your starting point here to move on, but if you're at all interested in alchemy, take some time to explore; there are numerous little gardens of plants that you can pick. There are going to be plenty of enemies, as well, though, so be sure to rest often.
As you make your way to the northeast (either heading north or east from the starting point will get you there), you'll come to a single bridge that's watched over by a Dremora named Kathutet, who holds the Bands of the Chosen. You have a choice: you can kill him to take the Bands of the Chosen (he's not difficult), or perform a service for him in exchange for the item.
Freeing Anaxes
If you choose to perform the service for him (which is slightly more interesting than just killing him, which you'll be able to do later anyway), he'll tell you of a Xivilai named Anaxes, who was trapped in a cave by the Ascended Immortals in the area. Follow the marker on your compass to the cave and head inside.
To free Anaxes from his trap, activate the two logs that are holding the boulder nearby into place. That's all that's required to free him. If you want to get the Bands of the Fallen, return to Kathutet and tell him of your deed, and he'll (presumably) hand them over. We admit to taking a scorched earth policy here; we killed Anaxes ourselves after freeing him, and when Kathutet heard of this, he attacked us as well. His Bands of the Chosen give him a 50% weakness to fire damage, so whip out something with that attribute and pop him but good.
With the Bands of the Chosen in your inventory (don't equip them just yet), head into the cave behind Kathutet and listen to Mankar's little spiel while you chop your way through the enemies within. When you reach the door to the Forbidden Grotto, equip the Bands of the Chosen to get inside. You're unable to unequip them for the moment, leaving you with a 50% weakness to fire for the moment.
Forbidden Grotto
As you travel through the Grotto, you'll meet Eldamil. Tell him about your intent to kill Mankar, and he'll offer to help you: he says he knows how to take off the Bands of the Chosen, which now act as a kind of tracking device which prevents you from leaving the Forbidden Grotto. Since you can't take them off yourself, they'll act as a kind of prison for you.
Now, if you wish, you can just kill Eldamil, kill his Dremora overseers and grab the keep off of Orthe, then make your way to the exit and pop through, where Eldamil will be waiting for you and pop the Bands of the Chosen off, as if nothing had happened. Guess they're not called Immortals for nothing!
If you want to do things the Right Way, though, agree to Eldamil's plan, which will see you hopping into a lava pit. Eldamil will save you from your death at the last minute, though, and open a passage which will let you avoid Orthe and his two lieutenants. If you wish, you can jump back across the lava pit and use Eldamil's diversion as an excuse to attack the Dremora and steal their equipment, if you wish.
Regardless, make your way to the end of the area to reach the next level of the Grotto. Eldamil will take your Bands of the Chosen off at this point, so equip your normal wristguards. Eldamil will ask to accompany you on your quest to kill Cameron, so feel free to bring him along if you like, although he's unlikely to survive very long. But hey, he's immortal, so one more death isn't going to bug him overmuch. In fact, if he does die, he'll regenerate a short while later.
Kill the Xivilai near the exit and get your loot before return to Paradise. Another small portion of exterior world awaits you before you enter Carac Agaialor, so feel free to pick up as much Nightshade and other herbs as you wish before speaking to Ruma and Raven (if you happened to kill them earlier) and entering the castle.
Carac Agaialor
Finally - your shot at Mankar Camoran. As you enter the temple here, he'll be seated on his throne, and his children will move to flank him. Feel free to listen to his little spiel, if you wish; when it's over, he'll sit down, and his children will move to attack you.
If you've been acquiring magical items and working your way up through the levels steadily (but not too quickly), then Ruma and Raven should be mere appetizers for you. Raven will shift into his Mythic Dawn attire when attacked, while Ruma will prefer to wield spells or a dagger if pressed. Deal with them both, and Mankar will pop up from his chair, apparently only mildly irritated that you've killed his kids - again.
But hey, why should he care? They'll come back to life a few seconds after they're killed, making this a race against time. After you kill his children, you have to immediately move on Mankar and take him out as well, or the kids will rejoin the fight. If you kill them multiple times, then you'll be able to loot their bodies as often as you like, but things can get a bit tricky between Mankar, both of the kids, and the Dremora that Mankar will be summoning in. Mankar is highly resistant (or reflective) of magical damage, so you may want to use non-magical means of attacking him.
With Mankar dead, loot his body, grab the Amulet of Kings and his robe, and wait for the portal to kick you out to the Cloud Ruler Temple, where you'll be able to give the Amulet to Martin.
Table of Contents
- Races
- Birthsigns
- Skills
- Character Creation and Leveling Up
- Character Archetypes
- Combat Tips
- Stealth Tips
- Alchemy Tips
- Vampirism
- General Tips
- Main Quest Walkthrough
- Imperial Sewers
- Deliver The Amulet/Find The Heir
- Weynon Priory/The Path of Dawn
- Dagon Shrine
- Spies
- Blood of the Daedra
- Blood of the Divines/Bruma Gate
- Aid for Bruma
- Miscarcand
- Defense of Bruma/The Great Gate
- Paradise
- Light The Dragonfires!
- Xbox 360 Achievements
- Fighters Guild
- Thieves Guild
- Dark Brotherhood
- Mages Guild
- Daedric Quests
- Boethia - Clavicus Vile
- Hircine - Mephala
- Meridia - Namira
- Nocturnal - Sanguine
- Sheogorath - Vaermina
- Hermaeus Mora
- Download This Guide
- Feedback
More Features
Games you may like…
-
ESIV: Shivering Isles
(PC) -
Knights of the Nine
(PC) -
Morrowind
(PC) -
Vampire: Bloodlines
(PC) -
Arx Fatalis
(PC)
Users who looked at content for this game also looked at these games.
See More Similar Games



