Combat Tips
One of the less subtler ways to get through a game of Oblivion is as a melee-focused warrior with high Strength and Endurance. Although you'll run into some scraps now and again, the large health reserves and high armor rating you'll have will allow you to go toe-to-toe with multiple enemies without taking much damage, especially as you start wrapping together that set of Daedric armor when you hit level 20.
Luckily for everyone concerned, the awkward missing-a-dude-from-a-foot-away combat system from Morrowind is gone, replaced by a much more sensible combat system that will allow you to hit an opponent every time you swing at them, assuming you're close enough to do so. So even a lowly mage will be able to hit his or her opponent with an axe...but in order to actually deal damage, you'll need to have a lot of Strength and a high skill ranking with the weapon that you're using.
Two-Hand or Not Two-Hand
Personal preferences aside, we'll come out and make a recommendation: you're generally going to be better off with a one-handed weapon and a shield than you will be with a two-handed weapon. The reasons for this are multiple.
First off, although two-handed weapons generally deal more damage than one-handed weapons do, and have a slightly longer reach, they're also slower and drain more fatigue when swung. If you have to fight a couple of enemies back to back, you're going to be in danger of running out of fatigue, which will reduce the amount of damage you do and also have you run the risk of getting knocked down, which is always humiliating.
Secondly, you're going to lose out on the armor bonus given to you by shields when you wield a two-handed weapon. Shields are generally going to have a higher boost to your armor than any other piece of armor from the same set, including the cuirass, all other things being equal, so the loss of armor here is substantial. Note that this armor increase is constant; you don't necessarily have to actually block with the shield to get it, just have it equipped. The loss of a shield is also the loss of another enchantable piece of equipment, which, by the time you're finding Grand Soul Gems with Grand souls in them, means that you're basically missing the chance to gain a 10-point bonus to one of your attributes, like strength.
Lastly, you can't sneak attack with two-handed weapons. (Technically, you can, but you only get a 1x damage multiplier.) That alone is pretty killer, unless you're role-playing a foolhardy Orc that can't wrap his or her head around the concept of stealthy play. Even characters that don't start out practicing their stealth can still get back in the game with a little practice, and by the time you're level 10 or so, you can start finding equipment that makes sneaking much easier. Getting a six times damage bonus from a sneak attack more than eliminates the difference in damage between a one-handed and two-handed weapon, and you'll rack up your fair share of one-shot kills, as well, especially when dealing with necromancers and conjurers, letting you get past your opponents without causing a ruckus.
We're not saying that you should never use a two-handed weapon; they can be fun to play around with. In our opinion, though, the slight damage disadvantage of a one-handed weapon is more than offset by the advantages outlined above.
What About Hand To Hand?
Hand to Hand is an amusing option, but one that won't be able to really match the choice of either one-handed or two-handed weapons, in our opinion. If you want to add a little more challenge to the game, then it might be worth attempting to max out your hand-to-hand skill and take your James T. Kirk fighting skills to the wicked Dremora, but you're going to be losing out on a lot of advantages when you specialize in hand to hand, such as the armor bonus given by your shield, the ability to poison your weapon, and the ability to enchant both your shield and your weapon.
We're not saying that hand-to-hand is a nonviable choice, but you're going to have to give up a lot in order to make it work. Spellcasters or stealthy characters probably won't have the strength to really make it viable, but pure warriors might find it fun to try out. It's also noticeable for having an awesome sneak attack animation, especially when you land a one-hit kill.
Table of Contents
- Races
- Birthsigns
- Skills
- Character Creation and Leveling Up
- Character Archetypes
- Combat Tips
- Stealth Tips
- Alchemy Tips
- Vampirism
- General Tips
- Main Quest Walkthrough
- Imperial Sewers
- Deliver The Amulet/Find The Heir
- Weynon Priory/The Path of Dawn
- Dagon Shrine
- Spies
- Blood of the Daedra
- Blood of the Divines/Bruma Gate
- Aid for Bruma
- Miscarcand
- Defense of Bruma/The Great Gate
- Paradise
- Light The Dragonfires!
- Xbox 360 Achievements
- Fighters Guild
- Thieves Guild
- Dark Brotherhood
- Mages Guild
- Daedric Quests
- Boethia - Clavicus Vile
- Hircine - Mephala
- Meridia - Namira
- Nocturnal - Sanguine
- Sheogorath - Vaermina
- Hermaeus Mora
- Download This Guide
- Feedback
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