Mission Six: A New Weapon Of War
Objectives
- Escort Veers to Carida and help him test out the AT-AT Prototype.
Now it's time to have a little fun with your new toys! General Veers is on board to help show off the AT-AT prototype, and although you're not going to immediately get to build a huge number of the mechanical monstrosities to aid your ground forces, you'll still have the pleasure of taking on a few helpless targets with the terrible towers of titanic...toughness. Yeah.
Anyway, get Veers to Carida, and the land battle will automatically begin. Your first task will be to use the AT-AT to destroy a few unmanned vehicles that are scattered around the battlefield. They offer no resistance, so this should just be a matter of clicking on them. Tough, huh? When you're ready to move on, move towards the flashing beacon. (You can use the time speed-up button to speed things up a bit if you're annoyed by the slow movement rate of the AT-AT.)
As you move along, you'll have to take down a squad of prisoners; use the Deploy Stormtroopers command to reinforce your Field Commanders. The AT-AT isn't very good at hitting small targets like soldiers, so you'll need the help to take them out.
As you move towards the easternmost island here, Rebels will land and begin assaulting the entire map. With your AT-AT, and the Stormtroopers that you can continually drop, you should be able to easily overwhelm them, but the main problem that arises will be one of scale; when the Rebel repulsor tanks get too close to your AT-AT, it'll be unable to fire on them. You'll have to walk it away from them (using the time adjustor to speed up the process), then pivot it around and wipe them out. Most of the enemy vehicles won't be able to stand up to your AT-AT's fire, so just blast them. On the build pads near your bunkers, try building either Bacta Tanks to let your Stormtroopers and Field Commanders to heal themselves, or anti-Vehicle turrets to wipe out any vehicles that your AT-AT isn't in position to hit.
When you've destroyed all of the Rebel forces, the mission will end. Now it's time to find out where the attack originated from, and wipe out the Rebel scum.
Mission Seven: The Rebel Fortress
Objectives
- Take Control of Jabiim.
Well, that didn't take long: you quickly establish that Jabiim is the epicenter of the new dystopia. As soon as you wrap things up on Carida, you'll find that the Rebel infestation becomes well known on a number of worlds around its location, so you'll have to move quickly to build up your garrisons on those planets and establish fleet presences in the skies to prevent any attacks. You do have the ability to build level four space stations, though, so quickly build them on all of your northern bases to further boost your defensive capabilities. As noted, you can't build AT-ATs yet, but you will have General Veers to add to your main ground-attack army.
You're going to have plenty of planets to conquer before you head out to Jabiim, though. You may face an attack at Carida immediately, so be ready for it; otherwise, the Alliance may build up their forces and assault you at Korriban. Be sure both of those planets are defended. It's best to keep a small fleet at Korriban to protect it, while building up a larger fleet to the west and attacking from the direction of Anaxes. You should have an almost incredible amount of money coming your way by this point, so materiel shouldn't be a problem; if worst comes to worst, just build huge fleets and auto-resolve your way through the fights.
After you've cleaned out the infestation in the east, leaving only Yavin IV (hmm...wonder if it'll pop up later in the game?), get ready for your assault on Jabiim. Take note of the planet's conditions: no repulsorlift vehicles will work here, so your 2-M Repulsor Tanks and your Scout Troopers won't be capable of deploying to the surface.
Space Battle
Once you have the available planets under your control, you'll be able to build up your fleet at leisure, so there's no excuse for losing this battle; just bring a huge stack of ships to Jabiim and rout the Rebels posthaste. They will likely have an Ion Cannon on the surface that'll pound your capital ships, but there's nothing you can do about it except take the blows. Just be sure to move your flagship (whichever ship has your fleet commanders in it) a bit to the rear, behind your other capital ships to prevent it from getting destroyed.
Land Battle
The land battle here can be somewhat frustrating, even if your victory is almost inevitable. You won't have any scout speeders to line up your bombing runs, and there are going to be huge hordes of infantry enemies spamming your location at the beginning of the fight, due to the infinitely-spawning houses scattered around the area. To defend your location, drop a couple squads worth of SPMA-T artillery units and have them deploy immediately. If you drop Veers down as well, his line of sight will be enough to let your artillery kill any infantry that happen to get close to your location.
While that's going on, use Vader and some TIE Maulers to move out onto the build pads near the metallic area of the map, and make anti-infantry turrets where possible. When things have stabilized a bit, use a mixed group of Maulers and AT-STs to hunt down and destroy any human dwellings in the area to prevent them from spawning.
The power generator for the Rebels is located in the northeastern corner of the map, far afield of their shield radius. It should be lightly defended, so roll in with your troops and destroy it before sweeping into the base. The enemy's Light Factory is near the center of the map, and the whole central area of the map is littered with turrets, so use either Veers or your SPMA's to clear the area before sweeping through and destroying the structures for the win.
Table of Contents
More Features
Games you may like…
-
Star Wars: Empire at War
(PC) -
Galactic Battlegrounds
(PC) -
SW Republic Commando
(PC) -
Star Wars: Battlefront
(PC) -
Star Wars Battlefront II
(PC)
Users who looked at content for this game also looked at these games.
See More Similar Games


