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The Arena

Your first major boss fight occurs now, against one of the soldiers that held you down while the Vizier killed Kaileena. He's been...changed somehow, into a massive, slobbering beast, with no lower jaw, and one massive sword that he's going to use to pummel you into submission. You'll have to take him down before that happens!

First Phase

Although Klompa (as he's known) is intimidating at the outset of the fight, he's not immediately dangerous so long as you keep moving and avoid his sword strikes. If you get too close to him, he'll pick you up and do severe damage to you, so don't try to attack him directly; just stay away from him and keep to the perimeter of the arena to keep out of his reach.

If you circle around the arena, you should see a pair of small ramps near a busted section of the wall. These both form paths that lead you up to the upper section of the structure. For the first, you'll need to wallrun up to a beam, then wait for Klompa to destroy the wall that's in your path before jumping from the beam to the platform nearby. From there, you should be able to make it to the highest level of the arena, where a small beam juts out. If you walk out onto this beam, you'll be able to start a speed kill combination. Just make sure you move quickly, or Klompa will swipe the platform with his sword and deal significant damage to you.

Video Walk-through

The Klompa is intimidating, but can be beaten if you take advantage of his weak spots.


Watch It »

The second ramp will lead you to daggerplates. The same basic routine is done here: wallrun to the first daggerplate, wallrun to the second daggerplate, then wait for Klompa to destroy the wall before wallrunning to the next platform. From there, you can again move up to the third platform and start your speed kill.

Both speed kill animations here, while superficially different, are fairly similar; you have one stab while you're in midair or just after landing, another stab when the hand comes to grab you, and one stab when you get close to Klompa's face and can go for his eyes.

Note that there is a pretty common bug in this area, where you'll start a speedkill on the Klompa and get the first strike in, but the screen flashes for the second dagger strike never appears. Apparently there are a couple of solutions. For the first sword flash, try waiting until the end of the flash before hitting the attack button. If you hit the button just as the flash appears, the second one never pops up. Alternately, when you're on the beam leading out to the Klompa, you can try to hit the start-speedkill button, then hold it down while hitting your normal attack button throughout the combo. Hopefully these will prevent you from missing the second dagger strike.

Second Phase

After both of the Klompa's eyes have been plucked out, you'll have to finish him off. It's here that things begin to get rather difficult, as Klompa's attacks become much more difficult to dodge and will do significant damage to you. The most treacherous of these is a movement where he'll issue a violent kick, then follow it with a sword flail that's difficult to dodge. If you're hit by this attack, you'll almost certainly die, so be sure to try and keep behind Klompa as often as possible during this segment. This basically entails rolling around on the ground a fair amount; when in doubt, roll directly under the monster and try to fit between his legs. Even if he steps on you, the damage is minimal compared to the kicking and sword swipes that he'll be sending your way.

Anyway, in order to actually damage Klompa here, you'll have to charge up towards his legs and slash at them with your weapons. This will, of course, alert the beast to your whereabouts, so you can expect it to try and lash out at you with kicks, which will be difficult to avoid at close range. Still, there isn't much else you can do except attempt to roll out of the way and attack from behind. The monster can pivot fairly quickly, though, so again, just attack, then roll through its legs as quickly as you can.

After you weaken the Klompa significantly, it'll raise one of its legs in pain; this is your cue to attack the other leg, which will send the beast to the floor, at which point you'll be able to enter your final speed kill animation. This involves one stab at the small of the Klompa's back, one while you're in midair, and a final strike at the base of its neck. If you miss one of these strikes, you'll be knocked off the beast, it'll gain a bit of health, and you'll be asked to try again. When you do make all three hits in a row, though, you'll kill the beast and be able to move on.

Prince of Persia: The Two Thrones

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