The Fortress

The fortress area is home to the fiercest warriors you've faced thus far; the sand warriors have armor and can take a ton more damage than the soldiers you've been fighting since the beginning of the game. You'll need to be a bit more creative than you have been when fighting them, but the first fight here should provide you with some opportunities to get crazy.

From the save point, jump into the gap and slide down until you reach the sand gate. The main guard here is somewhat reddish, and has sand pulses travelling from the gate to his body periodically. He's the one you want to focus on first, but if possible, let's try to get a speed kill on the second guard that paces around. If you wait for him at the bottom of the gap, he should pass underneath you and let you drop down to start a speed kill, but you'll notice that the timing on this is fairly hard to hit, especially on the second dagger strike; you'll only have a split second to tap your button before you get thrown to the ground. Still, if you can pull it off, you'll be ahead of the game.

Regardless of whether you get your speed kills or not, you should try to prevent the sand guard from getting to the sand gate; if he manages to stab it, then you'll have to deal with numerous other guards that come through, around six in all. If you can keep him busy and kill him before he can call for reinforcements, then you'll be able to kill him and his friend, then absorb the sand gate itself.

If you do get overwhelmed, then it's a good idea to start using the Grab Throw technique to chuck the soldiers off the side of the platform, which will kill them without making you fight them. To do this, throw away your secondary weapon if you have one, then use your secondary attack button while standing close to a soldier. They'll need to be between you and the railing for you to successfully throw them over, since you jump over them then throw them in the direction you were facing, but they apparently can't block this attack, so it's fairly easy to perform.

Anyway, when all the soldiers are dead here, head to the sand gate and absorb its power to earn a new sand slot. The sand gate will pop up an infinite number of sand charges, so go ahead and refill your meter and move on. Wallrun past the rotating spikelog, then jump to the beams and jump over to the archer. Again, speedkill if possible, but if not, your secondary attack move should be enough chuck him off the platform and kill him.

From there, jump to the chain and descend to see if you can't get another speed kill. If not, you'll want to at least kill the archer here, as he'll be firing at you when you try to leave this area. When you're ready to move on, jump to the daggerplate in the wall, then start making your way to the left. You'll have to doublejump off of the shutters to reach the next platform.

When you do complete the shutter jumps, though, climb up to the balcony overlooking this area and go to town on the soldiers here before moving the switch to open half of the gate below you. You'll need to wallrun across the spiketrap to move on, at which point you'll turn into the Dark Prince again. To move with him across the wall here, start a speedrun, press your secondary attack button while continuing to hold the speedrun button, then let go of the secondary attack button when you've hit the apex of your chain-assisted run. This should give you enough of a boost to get across the entire wall. Basically it's one long wall run with a chain assisted boost to it.

From there, chain jump over to the platform, then drop down and attempt a speed kill on the archer below you; don't forget that the Dark Prince needs to hit the secondary attack button to pull off speed kills. When you're done with the archer, climb the pedestal again, then follow the instructions on the screen to pull off the wallrun - chainrun - walljump combo required to get to the nearby chain. You should be able to get another speed kill at the bottom of the chain, but even if you speed kill the two soldiers in the courtyard, they'll probably still get a call for help out and you'll have to deal with more soldiers that come in waves. Like the Prince, though, the Dark Prince has an attack that can easily deal with most of these foes: the Blast of Sorrow. If you hit primary attack, the secondary, secondary, secondary, you should hit one of your foes, then swirl around and chop more of them in two. It's an instant kill on your first target in most cases, but we've managed to kill as many as three enemies with one combo, so it'll work!

When you're ready to move on, you'll have to find a way to get the gate open. There's a switch on one of the walls here, near the gate, but on the other side of a barrier. To reach it, you'll have to climb the pillar in the middle of the area, jump across a few beams, then land on the wall switch and plunge your dagger in to flip it. When that's done, the gate will open and you'll be able to pass on through. Be certain that you have all four sand slots filled up before you head under it, though, as you're likely going to need them.

Chariot Sequence

The first chariot sequence in Prince of Persia: The Two Thrones is going to be something of a matter of trial and error. Unless you have a full slot of sand charges, you're going to have a tough time completing the course on your first time through, as your chariot is fairly fragile and will pretty much disintegrate if you hit something too hard. What's more, you also have to deal with soldiers on the road, as well as a couple of other chariots.

The first obstacle here is going to be another chariot. There's no way to kill it directly, or so it would appear; in order to get it off your tail, you'll have to "gently" nudge it into a wall or an arch. There's just such an arch a bit after you and the second chariot start jousting, so try to nudge it off to the left and and rub it into the arch when you pass under it. It's tricky to pull off, especially the first time you try it, and you'll probably wind up ramming yourself into the wall once or twice, but you do have the time rewind power to draw on if you happen to get destroyed, and you're going to need it.

When you've passed by the first chariot, you'll have to start making your way through the streets here. While the streets are fairly broad, they do occasionally narrow up, and there are lots of turns to maneuver. You can't bang off a wall with no ill effects, either; this ain't Burnout. A good shot against a wall will result in the destruction of your chariot, so be careful as you drive, and be prepared to retry this section if you run out of sand charges. Eventually you'll have to start picking paths based on the voice in your head's recommendations, so pay attention to what it says. This only occurs a couple of times, though, after which you'll almost be at the end of the race entirely.

advertisement

Game Stats

  • Rank:
    3,341 of 75,448
    (down by 172)
    XBOX Rank:
    45 of 1,187
    Tracking:
    3,227 Track It»
    Wishlists:
    1,256 Wish It»
  • Users Now Playing:
    577
  • Number of Players:

    1 Player

  • Top 5 User Tags:
    1. prince of persia
    2. ubisoft
    3. two thrones
    4. the two thrones
    5. prince
  • Mature Rating Description

    Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. Learn more

Also on

Tags

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games