Tips, Hints, and Codes
Singleplayer
Know Your Teammates
Your Marine friends in Quake IV are going to be a big help; with their extra firepower, you'll be able to handle fights that would normally prove to be quite difficult for you. The trick here is knowing when to try and keep them alive, and when to try and hang back and let them do the fighting for you.
It's actually not as tricky as it sounds: if you're fighting alongside someone from Rhino squad, then chances are they're almost unkillable, so you can let them do the bulk of the fighting while you hang back and pick off any enemies that are easy shots. If they're not from Rhino squad, then they'll probably die after a Berserker gets a hold of them, so try to stay out in front and distract any enemies and hope that your teammates manage to keep up and lend you support fire before you die.
What's also important is to note that, when you have a Tech or a Medic in your little band, you'll be able to ask them for refills of armor or health, respectively. To do this, wait until you're out of combat, then click your fire button while you're standing right next to one of these soldiers, and they should hit you back with a refreshing spray of cool, clean energy.
Look Around!
There are all kinds of little hiding spots built into these levels, usually in crawlspaces under stairs or hidden beneath low walls that you can crouch under. Most of these spaces have extra armor, ammo, or health for you, so be sure to peek around for extra supplies whenever you see a likely hiding spot. We'll do our best to point these out for you in the walkthrough, but we're sure we missed a few....
Cheat Codes
There are plenty of codes in Quake IV, most of them familiar to players of earlier Quake engine games. To enter these codes, you need to open the console by pressing ctrl + alt + ~ while in game. Type these into the console, and you should notice the effects immediately. If you want to turn off the effects, type them into the console again!
| Code | Effect |
| give item_health_mega | +100 health up to 200 |
| com_showfps # | 1 to show framerate, 0 to turn it off |
| pm_thirdperson # | 1 turns third-person mode on, 0 turns it off |
| give all | All weapons with full ammo, health and armor |
| com_allowconsole 1 | Allows console opening and closing with just ~ |
| kill | commit suicide |
| give weapon_dmg | Get a dark matter gun |
| give weapon_grenadelauncher | get a grenade launcher |
| give weapon_hyperblaster | get a hyperblaster |
| give weapon_lightninggun | get a lightning gun |
| give weapon_machinegun | get a machinegun |
| give weapon_nailgun | get a nailgun |
| give weapon_railgun | get a railgun |
| give weapon_rocketlauncher | get a rocket launcher |
| give weapon_shotgun | get a shotgun |
| give weapons | get all weapons without any ammo |
| give ammo | give ammo |
| pm_crouchspeed # | How fast you move when crouched |
| pm_speed # | How fast you move when running |
| pm_jumpheight # | How high you can jump |
| quit | immediately exit from game |
| g_fov # | Makes your field of vision wider. |
| give armor | max armor |
| give health | max health |
| killmonsters | remove all monsters and NPCs from current level |
| g_knockback # | Set to 0 to keep monster attacks from knocking you around |
| g_stoptime # | Set to 1 to stop time (can only move around) and 0 to restart time |
| spawn char_marine | summons a marine who'll help fight |
| spawn char_marine_medic | summons a medic who can heal you |
| spawn char_marine_tech_armed | summons a tech who can fight and restore your armor |
| noclip | toggle ability to fly and move through solid objects |
| GOD | Toggle GOD Mode |
| notarget | toggle invisibility |
| pm_runbob # | When set to "0", your character will stop bobbing when you run. |
| pm_walkbob # | When set to "0", your character will stop bobbing when you walk. |
Map Names
If you open up the console, as described above, then type in "map game/mapname" (without quotes), then you'll be transported to the level of your choice. For instance, to warp back to the beginning of the game, you'd type map game/airdefense1 and poof! You're back in the Air Defense Base, just like that.
| Code | Effect |
| airdefense1 | Air Defense Base (beginning of game) |
| airdefense2 | Air Defense Trenches |
| convoy2 | Aqueducts |
| convoy2b | Aqueducts Annex |
| convoy1 | Canyon |
| walker | Construction Zone |
| network2 | Data Networking Security |
| network1 | Data Networking Terminal |
| process2 | Data Processing Security |
| storage2 | Data Storage Security |
| dispersal | Dispersal Facility |
| process1 | game/process1 |
| storage1 | game/storage1 |
| hangar1 | Hangar Perimeter |
| hangar2 | Interior Hangar |
| mcc_landing | MCC Landing Site |
| core1 | Nexus Core |
| hub2 | Nexus Hub |
| hub1 | Nexus Hub Tunnels |
| mcc_1 | Operation: Advantage |
| mcc_2 | Operation: Last Hope |
| building_b | Perimeter Defense Station |
| putra | Putrification Center |
| recomp | Recomposition Center |
| medlabs | Strogg Medical Facilities |
| core2 | The Nexus |
| tram1 | Tram Hub Station |
| tram1b | Tram Rail |
| waste | Waste Processing Facility |
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