Land Five: The Turtle
Welcome to Japanland. This island is somewhat bigger than the last one, but a bit more linear in that you and your foe are on opposite ends, with many towns in between. The Japanese forces here will give you plenty of time to set up, but will be marshalling an army and working on taking over the cities nearby themselves, so you can't dilly dally forever, especially if you're an Evil god and are planning to attack them.
This is the part of the game where Ore starts to morph into a rare substance. You're not going to have any bottomless mines to begin with here; all you have are a few ore rocks within your circle of influence. Since it's difficult to make someone a minework when those run out, you should take a good number of your starting villagers and multi-drop them onto the ore rocks to get a good number of miners up and running right away. There are more mines in the hills near your base, but it'll take a while before you can extend your influence ring towards them. You'll want to start doing so, at any rate, and also probably build a smelter somewhere between the hills and your storehouse, and stock with refiners so that you can boost your ore yield.
Beyond simple mining, you can also obtain ore through conquest or migrations, but this latter option will take a while to pay dividends, as the first couple of towns to come your way are simply not going to have much ore in their storehouses. They're actually such tiny towns that they'll literally destroy all of their homes when they come to join you. At any rate, you'll need to be careful about how you spend your ore early in the game; avoid Godbuilding with it and attempting to collect it yourself, definitely, as that will decrease the efficiency with which you can expend it.
Objectives
| Objective | Tribute reward |
| 1: Villagers must collect 6,000 wood, ore, grain. | 3,000 (for each resource) |
| 2: Create 20 Breeders | 4,000 |
| 3: Reach 300 Population | 20,000 |
| 4: Build five fields next to each other on fertile land | 4,000 |
| 5: Build 10 Embellishments | 5,000 |
| 6: Create 100 Soldiers | 10,000 |
| 7: Take over three towns by force | 15,000 |
| 8: Kill every living thing (including animals) | 20,000 |
| 9: Creature collects 5,000 ore, food, wood | 3,000 (for each resource) |
| 10: Creature builds 30 houses | 10,000 |
| 11: Enclose town with walls | 15,000 |
| 12: Take over three towns with Impressiveness | 15,000 |
| 13: Increase Impressiveness by 30,000 | 10,000 |
| 14: Link three influence bubbles together | 5,000 |
| 15: Build a Wonder | 100,000 |
| 16: Win the Land | 120,000 |
Objective 4: These fields can be any size. You might want to build a bunch of small fields first, just for the Tribute bonus, then demolish them and build one larger field to make it easier to assign Farmers to the land.
Objective 5:These are things like Columns, Wells, Fertility Statues, etc.
Objective 6: The 50 archers you get at the beginning of the round count towards this limit, making it easy to build another 50 soldiers, even for Good gods.
Objective 7:If you're interested in getting the tribute here even if you're playing as a Good god, have the archers you begin with take over the small towns near where you start. Just be sure to stockpile food before you do so, as these guys will eat quite a bit when they're moving. Alternately you can just wait until you're about to capture the final enemy city with Impressiveness and just take over some of the smaller cities outside their walls, if you can avoid their armies.
Objective 8:This presumably requires you to kill your own citizens, which will obviously be best to hold off on until after you conquer the Japanese. After that, take out the deconstruction tool to clear away your cities and fields, throw away all of your food, and start either crushing people with rocks or throwing them into the ocean. This will obviously raise your evil bar pretty high, so you'll just have to kiss off the
Objective 10: If you're interested in getting the tribute here, but don't want to bother wasting your creature's time early on in the game, you can wait until you win the land, lay down a huge number of foundations away from your city, drop wood on all of them, and leash your creature to them while it's in Builder mode. Just be sure to drop it some food.
Objective 11:This doesn't require you to completely encircle your town; it just means that you need to make sure that any Japanese troops attempting to attack you will have to come through a wall section to do so. If you can capture Oki, the large town near yours, you can extend the wall across the mountains. Then you can start capturing Yuki, the town across the mountain, near the ore mine. If you do so, start building your influence up to the land bridge across the waterway, build a wall across it, and you should get the tribute for this.
Objective 14:This requires you to conquer a couple of other towns, then build structures until the bubbles come together. If you don't conquer the two small towns near your starting area, this can be difficult to accomplish, since they'll pack up their Town Centers when they migrate to your town, thus preventing you from creating a bubble there, and the other nearby towns are rather distant. This will generally be difficult for Good gods to accomplish, and will be impossible to complete after you win the land.
Objective 15: In order to build a wonder, you'll have to first purchase one, which will cost you a huge amount of tribute. Unless you've managed to stockpile a huge amount of tribute, there's not much of a chance you'll be able to afford more than a Siren or an Earthquake wonder, at the outside. If you're playing as an Evil god, then you might be able to make it to an Earthquake if you do every silver scroll and every objective available to you. Good gods should try and save up for the Siren regardless of this objective, since it'll let you construct buildings with 3,000 impressiveness. You probably won't be able to use its effect on any enemy troops, since they'll rarely attack you, but it'll still help to increase your city's Impressiveness.
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