Native

Infiltrate the Armory

Well, you're hopelessly outnumbered, as Doyle said, so you're not going to have much choice but to go guerrilla. Doyle wants you to hit an armory, first off, so start walking down the stream in front of you to try and find it. As the game helpfully reminds you, branch traps are going to be the easiest way to deal with the first group of enemies due to the density of the brush.

You'll soon come across a smashed fence leading to another set of huts. The twist this time is that there are sniper towers scattered around, with real live snipers in them! The kind that shoot you! In the face! Luckily, you'll be able to reach the first huts before anyone's aware of your presence, and will be able to use the building itself as cover while you blast people in the legs. There's also a silenced pistol in the outhouse before you even reach the huts, letting you get your silent kill on. When you're able to pop the sniper, do so from the ground, then climb up the ladder underneath him and grab his weapon from the body.

(Keep in mind that snipers will alert all nearby enemies when they spot you automatically, so if you're approaching any other sniper towers in the future, you might want to try weakening the soldiers around it one by one before taking on the sniper himself. If you can't get a shot from the ground, then go ahead and climb the tower; snipers will drop their rifle and go for their pistol if you get close, making them easier to take down without taking a bunch of damage.)

There are actually two paths leading on from here, one of which can be found by dropping down from the two-story building, and another which is found by just following the path. They both eventually come out to the same place, though, so don't fret over choosing one or the other. When you reach another jungle path and hear an ATV roar off, you'll be able to follow the path to the left to resume your trip towards the armory, but you should first head east to reach a small culdesac with more soldiers within. If you kill them off, you'll find a bunch of ammo for your SMG, as well as a lot of health and armor.

The armory is just up the hill beyond the first ATV sighting, so run up and start offing fools. If you snipe out the sniper, then stick to the brush on the left side, you should be able to reach the machinegun near the fence around the armory and use that to blast everyone in sight. Alternately, you can just lay brush traps all over the place, then get them all mad and force them to chase you into the woods. It's fun!

When you reach the armory itself, jump up onto a box and smash a window to crawl inside. You'll find a pack of C4 haphazardly laying about on top of a crate, so pick it up and plant it on the glowing spot to start the countdown. You only have around 15 seconds to get out of the armory before it blows, so hop onto the crate where you found the C4 and smash another window to get the heck out of Dodge.

Infiltrate the Command Center

When you've blown the armory, a couple of soldiers on ATVs will come to investigate; time to claim one for yourself. Unfortunately, before you get too far down the trail, your ride will be blown to pieces beneath you, even though the explosion leaves you completely unharmed. Lucky, that. Crowe will demand that you head towards his HQ, and, well, you apparently agree to do so. Not without some coaxing, though; he does still have Valerie hostage.

You'll need to fight your way through the small village outpost at the edge of the lagoon nearby in order to proceed. Theoretically you might be able to proceed in a stealthy fashion, but you're unlikely to get too far before you're spotted and all hell breaks loose. There are around a dozen soldiers here, and more seem to spawn in as you start walking across the walkways, so be careful when doing so.

Around the corner from the beach is another set of huts built over the water, but all of the soldiers here are at least visible, thus letting you snipe one, then pick the rest off as they come to investigate the bodies. Just lie prone on top of the rocks you approach from, and they shouldn't be able to spot you. Even if they do, there's no cause for worry; there's plenty of health in the area.

Eventually, you'll come to the Command Center, near where Crowe's chopper is parked. There are a few entrances to the command center, so pick one and head inside. It'll be empty at first, but when you find the switch to the gate and flip it, half a dozen soldiers will spawn in and start rocking your world from multiple angles, so be ready for them.

The Docks

It would appear that Valerie has broken free of her captivity now, so you'll have to track her down while somehow avoiding death yourself. The initial rundown takes place on an ATV while you attempt to outrun another chopper. This is a fairly straight path here, at least until you come to the rice paddies; when you reach the plantation, go as far as you can towards the blue dot on your radar, then ditch the ATV and climb up the vines to move on.

The end of the level takes place on a little sniping spot overlooking Valerie's position on the docks. Valerie can't defend herself, and there are a number of troops attempting to take her down, so you'll have to use your sniper rifle to cover her movement across the docks until she can make it to a boat. This entails shooting a dozen or so soldiers as they come after her. You don't have a lot of time to cover her, though, as she will be taking damage as the soldiers fire away, so you'll need to be quick with the kills. Go after the soldiers closest to her first, getting headshots if possible to conserve your ammo, and eventually you'll manage to kill all of them, at which point the level will end. Don't be too frustrated if you have to try it a few times; you're really pressed for time here.

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