Walkthrough
A couple of notes here. The first is that this walkthrough was written on the Xbox version of Lockdown. There are some differences between the Xbox and PS2 (and presumably Gamecube) versions of the game, including different sensor items and some minor differences in architecture and level design. The PS2 version, in particular, actually has two additional levels over the Xbox version, for a total of 16 missions instead of 14. Curious!
Also note that there are five Intel Briefcases in each level. Each of these, when found, will give you a stash of intel points to unlock new cheat codes and objets d'art. We didn't manage to find all five briefcases in every single level (we never got below four, though), but it doesn't matter overmuch; you don't need to find every single briefcase to get enough points to unlock all of the cheat codes in the game.
Mission One: Operation Deadline
Pretoria, South Africa - March 29th, 7:00 AM.
Uh oh. A "rebel army" has somehow managed to lay siege to Pretoria, the capital of South Africa, without anyone seeing it coming. To make matters worse, the President's been kidnapped - by ninjas. Are you a bad enough Rainbow Six squad to rescue the President?
Your initial insertion here will be on the third floor of a parking garage near the bank where the President is being held captive. In order to reach him, you'll need to travel down through three levels of the parking garage, cross the street to the bank, then clear the bank of any hostiles before finally reaching the vault to save the president.
Parking Garage / Courtyard
The parking garage is going to give you a good refresher course on squad-based tactics. The buttons available to you will vary based on your version of the game, but you'll have plenty of time to get used to them, and you'll only be facing off against one or two enemies at a time. In general, you'll want to move your squad separately from yourself, which will allow you to play leapfrog; if your squad is moving, then you should be still, and watching the path ahead of you, and vice versa. Try to stay on the opposite side of the garage from your squad, to give you different angles of attack on any foes that pop out from the shadows. You'll need to use your nightvision goggles if you want to see anything in the dark. There will be one foe coming out of the door at the bottom of the ramp here, so try to watch for him and peg him when he walks out. The first Intel Briefcase is also located here, near the shaft of light streaming underneath the locked door leading up, near where you first begin the level.
After taking down the first tango and heading downstairs, you'll come to another level of the parking garage. This one is a bit more populated than the first, though, so stay frosty and keep your squad behind a car. You can sneak up the left side of the garage if you want to snipe some of the targets yourself, but be careful and quick if you choose to do so. The second Intel Briefcase is here, this time on a ramp leading down, near the door through which you enter the area.
After busting through the third and lowest level of the parking garage, you'll reach the courtyard, arguably the deadliest part of this mission if you neglect your basic safety rules. You may have to play a bit more recklessly than you'd like during this portion of the fight, so be careful. Proceed slowly out into the alleyway, and wait for your team to pick off any targets that they're firing at before moving on ahead. The third Intel Briefcase is here, near the payphone just around the corner from where you exit the parking garage. After moving your team out to the corner across from the telephone, you may be able to lure more of the enemies out to you by walking out towards the fountain, but you'll be exposing yourself to fire, so send in your team first if you wish. In addition to the extra soldiers coming from across the courtyard, there'll also be enemies in two open windows on your side of the fountain, so be mindful of fire from your rear.
When you clear the courtyard (your control officer will somehow be able to tell when you've done so and let you know), you can move on to the checkpoint and warp over to the second half of the mission.
Bank
Gain Access To the Bank Building
The first street here is devoid of enemies, so go ahead and walk forward towards the door on the right side of the road, being mindful of the enemy within. After making your way through the passage beyond, you'll be on another side street near the bank. This is where another courtyard-esque fight will occur. If you bring your squad a bit out into the street, they'll begin firing on the half-dozen foes further down the road, but you'll need to watch out for enemies coming from the surrounding area. There's be one enemy with an RPG in one of the buildings near you, and another enemy with a machinegun will attempt to snipe at your teammates from atop one of the buildings above where you came out into the street. When you've killed everyone else, a single target will pop open the bank doors and come towards you, allowing you to pop him and head into the monetary institution.
Inside the bank, you can find the fourth Intel Briefcase by taking an immediate left and entering the office there. With that done, head back around to the central portion of the bank, using your heartbeat sensor to scout ahead for enemies. You'll have many more foes in the bank's reception and teller areas, but if you combine your heartbeat sensor with your zoomed view for your primary weapon, you should be able to tell precisely where everyone is and shoot them, even through plant foliage or the like. If they're standing still, then don't hesitate to bank in a flashbang or something similar to give yourself time to move into position.
After killing all of the foes in the reception area, it'll be time to move up to the second floor through the doorway at the rear. Keep using your heartbeat sensor to check for enemies, and you'll eventually reach a pair of doors in a single hallway. If you open one while simultaneously issuing a go code for the squad to open the other, you'll be able to ambush the foes on the other side from two sides. The fifth and final Intel Briefcase is in one of the cubicles up here, near the far exit from the area.
All that remains now is one last area. If you can clear the stairs down to the vault, then proceed slowly towards the president, killing anything that pops up on your heartbeat monitor, then you should be able to clear the mission relatively swiftly.
- Modern Tactical Shooter
- Release: Sep 6, 2005
- ESRB: Mature
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