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Mission Twenty-Six: Surrounded!

Objective: Capture the four com towers within 24 days to win. Move out, soldier!
CO: Choice of four, two armies of two
Enemy CO: Kindle & Andy Clone

You need to get all of the com towers under your control on this map in order to win, but you should be ok thanks to the rather extreme time limit and the fact that the enemy doesn't start with many units under their control. The Andy clone CO will, like Kanbei, give all of his units large offensive bonuses, so you'll want to try and stay on the offensive as often as possible, starting with a quick rush thanks to the large army you have on your side.

The Tag Team power of the enemy here isn't going to be overwhelmingly bad, since the BH army shouldn't ever get anything very strong on the field - they never fielded anything better than a Md Tank when we played them. Still, if you wish to, the Sasha / Colin team will help you put off their use of powers if you place them in the Blue Moon army. For the Orange Star, you'll want a heavy hitter like Max or Hawke, or perhaps Grit to help you pin down the enemy in the early game.

Your first priority here should be to get to the enemy bases and sit on top of them to prevent them from building units. Your Orange Star army should begin by pressing to the east. If you have Grit as your commander, you can use your rockets to try and pin down the enemy rockets near the com tower there while the neotank heads towards the factory along with a weaker unit like a recon to move in after the neotank destroys whatever pops up. You don't need to worry about the enemy rockets right away, though; be sure not to put anything where it'll get pegged by the anti-air unit nearby. After you park something on top of the factory, you can either leave it there or move one of your infantry units in to convert it. The same goes for the com tower. Although you won't be able to get all four com towers early in the game, it's still important to convert any that you get to reduce the attack bonus that they give to enemy units.

The Blue Moon army will probably want to start by hitting the factory in the southeast as hard as possible. Your anti-air units can easily deal with the two helicopters here, so wait until they're either dead or weakened before moving an APC with a unit inside towards the com tower. The rest of the units in the south can focus on the units near the factory and attempt to take it over, perhaps with help from any Orange Star units that can wrap around from above. Be sure to build an infantry on your northern set of bases and move it towards the com tower on your second turn.

While all these attacks are ongoing, you don't want to completely neglect the other fronts, as there will be two mid-tanks coming at you from the west. You'll probably want to move one of your own mid-tanks to the north set of blue bases to help protect them, along with a helicopter and perhaps some other units. Just send whatever you can spare from the southeastern fronts, and when you have the factories there under control and have wiped out the units in the areas, leave your infantry to capture the towers before massing your troops and heading to the northwest. The road leading directly from the western side of the map is only one space wide, so feel free to plug it with something cheap like to prevent the mid-tank from getting through.

When you hit turn eight or nine, just start chugging out neotanks and using them to defeat the enemy infantry that Blach Hole insists on sending your way. Don't forget to load up an APC or a T Copter with an infantry unit to get someone to the western com tower, though, or your speed score may suffer. Also don't forget to build a bunch of infantry or something at the end of the mission to help your technique; you should be able to grab an S score without horrific difficulties.

Advance Wars: Dual Strike

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