Mission Four: Reclaim The Skies
Objective: The missile is closing in! Destroy all enemy units within 30 minutes to win!
CO: Rachel
Enemy CO: Jugger
Don't worry too much about the missile; unless you play at a glacial pace, this battle will be over and done with within ten minutes at the most. The air forces that Jugger is bringing to bear will be a much graver threat, and it'll be quite difficult to exit this battle with all of the units that you start with.
On your first turn, you do have two units within firing range of your enemies. Use the missile launcher on top of your northern city to destroy the B Copter, then use your rocket launcher to the east to pound the tanks on the central isle; you won't kill them, but you'll deal enough damage to render them more or less inert. With that done, use your anti-air vehicles to kill off the southernmost fighter (you'll have to use two of them to finish it off), and have the last remaining AA unit move up and pound the bomber. Again, it won't die, but it'll be severely weakened, leaving only one full-strength for your enemy to really use.
Now, before you end your turn, take note of the fact that the missile launcher can't fire on enemies that are too close to it; if you want to make use of it next turn, you should probably move the units around it south one square each. One of them will be killed by the fighter jet, but if they all get moved south from where they start, this should mean that the fighter will wind up being far enough away from the missile launcher for it to fire on the fighter on your next turn, which will instantly kill it. That's planning ahead!
During the same turn that the fighter moves north, the bomber will likely move over to engage the rocket launcher, or follow the fighter north to engage the missiles. No matter; in its reduced health state, it won't do much damage. Use your AA vehicles to track both it and the fighter down, and destroy them both to end the mission.
Mission Five: Neverending War
Objective: Capture the HQ or destroy all enemy units to win. Good luck!
CO: Rachel, Jake, or Max
Enemy CO: Koal
This is going to be your first real mission, in the sense that you'll finally be able to choose your own CO, use CO powers, and deploy units from bases. Before you begin, you'll need to select your CO. Any of your three choices here are probably going to be all right. If you love building tanks, then Max might be your best choice, but any of the CO's available to you are going to be capable of winning this battle handily.
Luckily for you, you start this mission generating 7,000 funds a turn thanks to the number of cities and bases that you have under your control. Indeed, you have no fewer than two bases at which to build units, while your opponents have none. They do start with more units than you do, however, so you'll need to quickly start your construction to balance the map. There is a neutral base in the southern portion of the map, but the enemy forces don't seem to go after it, so don't worry about it overmuch.
You begin this map with only two Mech units, so you'll probably want to build a tank or two at the northern base; the enemy mechs will be advancing to the west in an attempt to capture the cities there. Go ahead and let them have the cities, though; without a base to use the funds that they generate, they won't do much for them, and if you can build up a tank and artillery force, they won't be able to take much advantage of the resupplies that they offer. Don't cross the bridge, though; let them come after your town before attempting to take out the mechs. As Rachel tells you, moving onto the northern city will cause the Md Tank on your enemy's HQ to move out and engage you. If you took her suggestion, you'll have one or two artillery units on the bridge or just behind it to try and tag the tank when it comes out.
Don't forget, however, that the mech units of your enemy's can attack units on the bridge, or even bypass the bridge altogether by walking into the river and attacking from there. They'll pound your artillery units if given the chance, so you may want to build up a force of tanks on the western side of the river and wait for one of the mech units to go after your city before fording the river and pounding them. The Md Tank will come out from the HQ if you're within one square of its attack range (and don't forget that Koal can increase its movement range on roads with his CO power), but if you retreat back across the river, it'll return to the HQ, allowing you to set up your forces again before luring it out for the kill. It'll also retreat if it happens to take damage, so head in for the kill when this occurs.
It's best to take it out after it moves away from the HQ, though, as there's also an enemy artillery unit hanging around their cities which can be tough to corner and kill. You might want to try moving a tank across the southern bridge while you're engaging in the northern half of the field and put the squeeze on the artillery unit from two sides; otherwise it'll continually move out of range of your incoming tanks and hurt your Speed score for the map. Regardless, you're more likely to kill all the units here than capture the enemy HQ, so squeeze it into a corner while staying out of its firing range, then move in for the kill.
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