Level Six: Gigi
Objectives
Regain Your Body
Well, it looks like someone else has possession of your body. But who? And why? Follow...yourself down into the canyon beyond the starting point, then run underneath the falling bridge and jump over the tree at the end of the canyon. You'll need to start climbing the rocks here to reach the slipstream leading on, but before you head through, follow the rock path further up into the mountain to find a Ghost Collectible near where the bridge was destroyed.
After following a couple of slipstreams through the walls, you'll eventually come to the servant's quarters of a mansion that was apparently once in the family of Alexander Volks. There isn't all that much for you to see and do in this area, so when you're done wandering around, head over to the dining room table, jump onto it, and jump from there over the gap in the wall nearby to reach the laundry room. There's an alarm clock here that you can possess; tapping A to raise the spear, then tapping A again to stab the bear will open the shutters over the sunroof on one end of the room, which will open up another door elsewhere in this large area. Follow the path that leads on until you reach another slipstream.
The Light Puzzle
This large area here, which includes a fountain and a library, is home to another light puzzle, this one much, much larger than the first. To start fooling around with it, though, you'll first need to find some way to light the place up. If you follow the cord leading from the shutter on the ceiling, you'll see that it winds its way to a painting of Gigi and her older brother, presumably Alexander, in the library. Possessing it doesn't allow you to do anything yet, but if you look around, you'll find a grandfather clock that looks similar to the one in the painting; possessing it will let you adjust the time that's displayed. Since the grandfather clock in the painting is set to 10:05, let's see what that happens to do, shall we?
Well, unsurprisingly, it recedes the painting from its position on the wall and lets you pass through to the office beyond. The only thing you can possess here is the clock on the desk, which leads to an exceedingly tedious button-pressing minigame. The goal here is to wait for the horse to dance around through one line, then press your left analog stick in the direction of the icons on the screen when they light up, a la Parapa the Rapper or the beach dance in San Andreas. Like the San Andreas beach dance, though, the cues on screen don't usually match up to the whistled tune that plays while the prompt is moving from left to right, so you may want to mute your sound while attempting this mini-game; we found it helped a bunch.
Anyway, when the shutters have opened, dispossess the clock and run back to the statue underneath the shutter. You'll be able to rotate it around and command it to shine at the five other statues; you'll need to hit them all in order if you want to unlock the next door. To do so, shine the southwest, the north, the southeast, the west, then the eastern statues, in that order. That will unlock the door and let you pass on through.
When you reach the gigantic oak tree, follow the path on the right wall and follow the green smoke until you find Gigi. After a longish but interesting cutscene, she'll lead you to an exit via her aunt's room.
Repossession
You've been floating around as a spirit for long enough; it's time to get a body! Unfortunately the only guy around the area in which you start has locked himself inside a car to protect himself from the numerous firebugs in the area. To get him out, possess the car's engine and rev it until it scoots across the floor, smashing most of the firebugs. The rest will survive, but you'll be able to take over the soldier, since he leaves the car, and shoot them with his shotgun. Note that the Z button here fires two rounds at once, but that isn't really necessary against the smaller firebugs here.
Make your way down to the train at the end of the hall and start walking through it, killing any firebugs that pop up. You'll eventually run into another Boss enemy, who's functionally identical to the "creature" you fought against in the game's very first level. You can duck back into the car here to hide from the iceballs, then pop back out before he opens his mouth to unload a dual-barrel blast on him. You only have to bring the beast down to half health or so before it retracts into the ceiling. It will of course reappear when you reach the end of the rail tunnel, but it'll be a bit further away from you this time, so use single-barrel shots on it while staying behind cover to finish it off.
After moving up the stairs past the boss enemy, you'll come to the first phasing enemy; a large crab that can turn invisible at will and which will fire spit at you from a good distance away. It probably won't be able to hit you thanks to the ceiling of the stairs, though. If you get close to its position, it'll be forced to phase into sight, allowing you to blast it to pieces, but it will attempt to ram into you when you do this. You can strafe around this, though, and they'll be forced to stay corporeal for a couple of seconds after attempting to ram you, so this is definitely the way to go.
Uh-oh...
When you hit the top of the level, you're in for a rather nasty surprise: the soldiers here can see your spirit form and seem to insist on shooting you while you're floating around. They also have super-speed, which happens to let them match your own speed while you're not possessing a body. None of them are frightened enough to possess, so you'll just have to try and run past them. Stick to the left side of the area to flank around one of the ectoplasmic shields in the area and sneak back to the small corridor behind the first group of soldiers; you'll know you're in the right spot when you hit the gap in the floor that you have to jump over.
Unfortunately, when you reach the end of the path here, you'll discover that, much like Ackbar warned, it was a trap all along.
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