Dragon Valley

This large map is going to see some of the most drastic changes of any map when it expands in size, going from four flags in the 16-player map all the way up to 11 flags in the 64-player map. It's big, open, and quite a bit of fun to run around in, with air power usually being one of the deciding factors in who wins and who loses.

On the smallest map, you'll have a fairly simple back-and-forth battle for control of four flags. The water here can restrict mobility a bit, but the map is small enough to make getting from point to point a relatively easy task. It's on the 32 and 64-player maps that things start to open up a bit; both of these are going to feature uncapturable US bases, while the Chinese forces are going to have to defend their base, which is capturable. If you're planning on stopping your opponents, then you'll have to make sure that the anti-aircraft vehicles at your flags are manned and operational, or you're going to find yourself getting pounded by bombers.

Beyond that, the most pitched battles here will likely be for the Chinese base, which is capturable and which will cause them to lose most of their air support should it fall. It's difficult for the US forces to penetrate all the way back there without getting noticed by numerous Chinese troops, but there is a good amount of leeway along either side of the map which transport choppers can take advantage of if you want to avoid the central river and the anti-air assets there; just load up a chopper, stick close to the ground near the red zone, and circle around to land in the Chinese base and hope that there aren't a bunch of people running around waiting for planes. Of course, if you get spotted, you'll probably be shot down by a jet, but risk equals reward.

Infantry will have a fun time here, as the flags around the central river are going to change hands fairly often. Anti-tank kits will be important, as most flags will have one or two vehicle spawns nearby; you'll also need to watch for snipers who take advantage of the empty space on the hills above the valley. Just don't stand still for too long, and point them out if you happen to see them up there; one of your bombers can likely finish them off.

FuShe Pass

FuShe Pass is somewhat similar to Dragon Valley, featuring USMC and Chinese forces battling it out for control of a long valley. The smallest map here is going to be one of the most constraining of the 16-player maps, with only three total flags, including the two bases.

On the larger maps, the destructible bridges over the water and the narrowness of the valley itself will start to come into play. On the 64-player map, a lot of the flags are paired off, with two of them being side by side, or at least relatively close together, so if you happen to control one of them but not the other, your first priority should be to assault the closest flag and try to wrap up control of as many pairs as possible.

Although there's plenty of air support available to both sides, especially on the 64-player map, each side will still need to get on the ground to capture the flags. Because the flags are relatively spread out, you can expect vehicle combat to be a relatively central aspect of battles here, so engineer, anti-tank, and special forces kits are going to be important. Special forces soldiers may also want to try to pick off the bridges overrunning the map, especially if you're attempting to defend a base by yourself, but this can wind up hurting your own team just as much as the enemy.

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