Getting Started
When you first step into the world of Tyria, it’ll probably take you a little while to get used to the somewhat odd way the game is set up, especially if you’re attempting to shift over from a "pure" MMO game like World of Warcraft. Things are a little bit different in Guild Wars, mostly in the sense of things being multiplayer, but much less massive. It’s really more akin to Diablo II than anything else, if you happened to play that game, save that the numerous chat channels are incorporated right into the game itself in the form of the towns. Like Diablo II, it’s going to be rare to play with more than a few other people at a time; only in the cities will you meet up with other players and attempt to group up for missions. When you do head out on a mission, the game will create a special zone for you and your party members (or just yourself if you’re playing solo) that will only features enemies in it; no other players outside your group will be able to access it. Thus, your chances of happening across a fellow player out of town and striking up a group will be nil, but likewise, you’re never going to be killed by some griefer who happens to enjoy taking advantage of the weakness of others.
In essence, though, Guild Wars does play a lot like an MMO, or any other type of RPG, since it has skill sets, classes, equipment upgrades, quests; all the trappings of a traditional RPG experience are here. Getting used to the game’s unique mechanics can be a bit daunting, but with a little time under your belt, you should pick up the pace pretty quickly. For those of you who are brand-new to this type of genre, though, we’re going to give you some tips to help get you started in Ascalon.
After Character Creation
After you’ve made a new character and sit through the opening cutscene, you’ll be deposited into Ascalon City, one of the capitals of Tyria. The storyline elements of the game are summed up by the cutscenes you’ll witness as you take quests, as well as in the opening cutscene, so if you’re interested in learning more about what’s happening in Tyria, play close attention; the manual also has a bunch of fiction for the game if you want to read that.
Anyway, here you are standing around in town. You’ll notice that one of the characters in front of you, the Town Cryer, has a green arrow over his head; this indicates that he has a quest for you. If you talk to him (by left-clicking on him) and accept the quest that he gives, called "Message For a Friend," it’ll be entered into your quest log, which you can check by hitting L. This is a simple quest; all you have to do to complete it is cross the bridge to your north and speak to Sir Tydus, who likewise has a green arrow above his head (which can also indicate that a character can give you a reward for completing a quest), you’ll complete the initial quest and earn your reward, netting you a little gold and experience. You’re off to a good start!
After you talk to Sir Tydus, he’ll offer you another quest right off the bat. This quest, "War Preparations," will involve you leaving town, so go ahead and do so. You’re likely going to see a lot of other players in the town square on your way out, but don’t worry about them yet; just walk down the ramp and into the large, glowing, white exit points on your left.
More Features
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Guild Wars 2
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