Stage 14-4: FAR: ???

Destroy Metal Gear

Well, it's time for the big climactic boss fight, against no less than a Metal Gear itself. After the nonsensical opening cutscene here, Snake and Teliko will find themselves split up, with Snake on the exterior of the Metal Gear attempting to blow it up, while Teliko is trapped in the belly of the horrible machine - and the machine is bleeding to death! Well, no, it's not, we just couldn't resist the reference.

Taking down the Metal Gear will depend on your knowledge of its attacks and abilities, and knowing the roles that your characters will each play. To sum up: Snake will do the hard work, while Teliko sits around fighting patrol bots. Although Teliko can nominally contribute to how the fight proceeds outside the Metal Gear, she's far better off just sitting around using Chaff Grenades to stun the patrol bots that roam around while attempting to heal up Snake with cards like Sacrifice, Survival Kit, and Handy Survival Kit.

Snake is going to have to assault the Metal Gear directly, so you're going to need to have lots of sniper rifles and Stingers to damage. He's going to have to put out around 2,000 damage to the Metal Gear's various parts before it keels over, which is obviously going to take a while, so you'll need to bring along plenty of rations and such to keep him in tip-top form. Besides weapons and movement cards, good support cards will include a couple of -Cost cards, as well as plenty of Action+'s. Here's our rundown of what we brought in with our character's decks:

Snake's Deck:

  • PSG-1 x3 (to equip)
  • SVD Dragunov x4 (to fire the PSG-1's)
  • Mosin Nagant x2 (to power up the PSG's with the left-looking arrow or fire them after they've been equipped)
  • Stinger (MGS2) x4 (You can mix in MGS1 Stingers if you wish; they're functionally identical.)
  • Action+ x4
  • Ration B3 Unit x1
  • Cost -12 x1
  • Solid Snake (MGS1) x1 (This heals you for 500 life, but is a gold card. If you don't have it, add another Ration.)
  • Gurlukovich Sld. X4
  • Running Man x2 (Put in as many of these as you happen to have.)
  • Jonathan Ingram x1 (-20 Cost)
  • Ocelot Unit x3

Teliko's deck is a lot simpler, since all she really has to do is stun the patrol bots (which spawn infinitely) and heal herself and Snake whenever possible. We threw in some RC Missiles and M15 grenades as well, for destroying bots when you happen to run low on Chaff Grenades.

  • Chaff Grenade x4
  • RC Missile x4
  • M15 Grenade x3
  • Handy Survival Kit x4
  • Survival Kit x4
  • Bomb Blast Suit x4
  • Ration B2 Unit x3
  • Sacrifice x4

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