Lower Minefield Repeat Missions Mini-Walkthrough
One of the quickest ways to make a lot of points in MGA is to repeat the Lower Minefield mission over and over again. If you blast through the three enemies here as quickly as possible, you can earn 2500 points in just a couple of minutes.
Lower Minefield Repeat Missions are almost exclusively going to be of the "wipe everyone out" or "get to the destination without being seen" variety. The former option should be self-explanatory, but it can be difficult to get to the far edge of the screen without being seen. If you want, you can just exit to the intermission each time you get a stealth mission, but if you want to proceed with the sneaking about, there are some things you can do to help you proceed.
First of all, you have to know where the mines are. Running through the level with a mine detector a couple of times should be enough to let you remember where they are; otherwise, you're going to have some nasty surprises as you attempt to make your way through. After you get their positions down, though, you're going to have to make your way through the level without being seen. You can shoot people, if you wish, but it'll be difficult to take them one down without setting off an alarm or alerting the rest of them to your presence.
The trick here is to have a plan for getting across the screen without being spotted and while eluding the soldier's lines of sight as they run their routes. The basic idea here is to move either Snake two blocks to the west or Taliko three blocks to the west with a low-cost card, so that their next turn comes up again quickly. (This will have them standing immediately next to the first brown crate.) This will trigger the two guards near the truck to run the first leg of their routes. After the character's turn comes up again, have them use Genome Soldiers or another movement card to get near the gap underneath the truck, and have them enter crawl mode at the end of that movement, then use another card to get underneath the truck.
When you're underneath the truck, guards cannot see you, even if you shoot them without killing them. Take this opportunity to off the guard on the western side of the truck, then wait for an opportunity to either make a break for the exit, or sneak out and kill one of the other guards. If you have any Stealth cards from the MGS2 pack, you can also equip them while hiding under the truck, then crawl out from underneath and run for the exit; no one will be able to see you, and thus you'll be able to clear the mission without killing anyone, almost guaranteeing an S-ranking and 2500 points.
Stage 07: BRC-026
BRC-026 is going to be the longest mission you've yet come across, so be sure to head in prepared. It's going to go a lot more smoothly if you run some missions in the Lower Minefields and buy more MGS2 cards, but it's still doable without.
First Screen
Your first task here is going to be to get across a large storage room filled with mercs and explosive barrels. Exploding a barrel while a merc is standing right next to it might sound like a good idea, but it's a surefire ticket to getting a full Alert going on, so it's best to avoid it if possible. What we found helpful was to sit around at the beginning of the level getting Teliko's weapons set up, then creeping along the left (western) wall to reach the northern end of the room. A robot bot does patrol the northwestern corner of the room, but if you approach from the south, it doesn't seem to ever look down; it just hits the corner, then pivots back to face east, allowing you to wait for it there and pound it from the side. From there, you should be able to turn the corner and head towards the northern door and escape into BRC-026 proper.
Second Screen
Time to find Flemming! In order to do so, though, you're going to need to split your team up. The doors on this screen will only open while one of your characters is standing in front of a lock panel, which is generally going to be a good distance away from the door it controls. You can test this out by moving Teliko or Snake into the room to the west of your starting position, killing the guard there, then moving them to the control panel in the northeastern corner of the room. They have to be standing on its west side to open the door near where you entered the level, and they have to remain standing there until your second character moves through the eastern door, or it'll shut again, leaving you back at square one.
With your character in the western room holding the Security A door open, move the second character (it doesn't really matter who goes where) into the eastern room, kill the guard there, then step in front of the Security B door. While you remain there, the first character can move out of the western room and back to the central corridor and move north. After you move past the Security B door, head east into the room there, which has both A and B security consoles. You'll need to use the A door first to get the second character back to the beginning of the screen, then move to the B so that he or she can move north to meet up with you.
When your characters have linked back up, move into the western room here with one of them and trip the security on the Security C door, then move the other character into the northern hallway, where another C terminal awaits. Using this terminal, you'll be able to link your characters up for good. With that happy occurance out of the way, move into the northernmost room of the screen, kill the guards, and head out to the next screen.
More Features
Games you may like…
-
Metal Gear Acid 2
(PSP) -
Metal Gear Solid: Digita
(PSP) -
MGS: Portable Ops Plus
(PSP) -
Metal Gear Solid: DGN2
(PSP) -
MGS: Portable Ops
(PSP)
Users who looked at content for this game also looked at these games.
See More Similar Games