Capturing The Cards
Your primary objective in North Korea is capturing the 52 high-level members of Song's corrupt regime, including Song himself.
Finding the Cards
Most of the factions in the game know or suspect the location of the cards, but are reluctant to share them with your merc, at least not until they get some sort of service in trade from you. Although the Cards exist on the game maps, allowing you to occasionally run across them if you explore the landscape a bit, the maps are fairly big, meaning that you'll need some kind of tip on how to locate them.
These tips can come in one of two ways. Most of the number cards (i.e. the people represented by the 2-10 cards in a suit), are scattered around the map, waiting for you to come along and capture them. In order to get intel on their locations, you'll need to complete normal contracts for the factions. After a successful contract, you'll normally get an email from the faction representative giving you a general idea of where to look for a card, i.e. "Southwest of Kusong" or something similar. If you poke around the area, you'll get a blue display of the card's precise location on your map, and a tone will play. (Neither of this occurs when you don't have the email intel, and the cards are usually up in the hills, out of sight from the normal roads and paths, making it difficult to just stumble across them; some of them also seem to only appear after you have the actual intel email.)
Secondly, the face cards only become available for capture as the result of completing all of the normal missions for a faction. The last mission each faction has for you during a given chapter will involve capturing or killing one of the face cards, i.e. the Jack, Queen, King, or Ace of the given suit. In order to unlock these missions, you'll need to complete one or two missions for each faction, then visit their headquarters again and pick up the last mission. These face cards don't exist on the map outside of these specific missions, so you'll have to work all of the missions in the game if you want to verify all of the cards (which gives you a unique benefit when you play through the game again in Playground of Destruction mode).
The Ace contracts are unique here; these are always given by the Allied commander, but aren't automatically unlocked when you complete all of the Allied missions for a given chapter. Instead, you'll have to gather enough intel on the Ace before the contract becomes available to you. You gain intel by capturing or killing other cards in the suit; if you verify all three of the other face cards, you'll gain enough intel to get the Ace contract. Each of the number cards in a suit will also add a bit of intel to your pool. When you reach the intel marked on the Deck of 52 tab in your PDA menu, you'll unlock the Ace contract at the Allied HQ.
(Note that unlocking the Ace contract for a chapter will prevent you from taking any Allied missions that you previously passed up. For this reason, we recommend that you get the Allied missions done at the beginning of each chapter, then save the Ace contract for last. Completing the Ace mission will also prevent you from verifying any cards that you happened to miss out from the suit.)
- Modern Action Adventure
- Release: Jan 10, 2005 »
- ESRB: Teen
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