Chinese Contracts
Contract: Escort Service
It would appear that North Korea is a dangerous place, as yet another officer has become surrounded by NK troops and is in need of extraction. In this case, it'll be a Chinese officer, whom you'll need to locate, pick up, then escort to Haeju.
Start by driving south from the Chinese HQ. If you stop in Nampo, you should be able to track down an APC circling the town there, if you're in the mood for something a bit more hearty than the Scout you're likely using. You'll likely appreciate its firepower, too, since there's a Tank or APC guarding the southern end of the nearby bridge; it'll be tough to speed past it in a scout, due to the placement of the burning rubble, so it's best to just blow it with an APC rocket of your own, or hijack it.
When you come across the officer, honk your horn to get him in your car before moving on to the south. You'll soon come to the bonus objective; a set of three tents inside a larger NK base. Destroy them all if you want the bonus money; otherwise, just speed through the base and get on your way to Haeju. You'll have more obstacles along the road, consisting of a few RPG-wielding soldiers and more Scouts/APCs, but it's nothing you shouldn't be able to handle.
Contract: Persuasion
Now, since you took a mission from the South Koreans that probably dented your respect with the Chinese, it's time for a mission from the Chinese that'll absolutely trash your rep with the South Koreans. In Persuasion, you'll be tasked with defending the Propaganda Village from a wave of incoming South Korean troops. There's no way to finesse the damage here; you're going to have no choice but to kill a whole bunch of South Koreans. This isn't too big of a deal, though: since you already finished the South Korean missions for this chapter, you can feel free to save their missions for last in the next chapter, which will let you kill them without remorse until you're forced to bribe their officer to regain their esteem.
When you reach the Propaganda Village, you'll have to defend six Chinese officers and ensure that the South Koreans don't overrun their position. Luckily, the South Koreans will pretty much exclusively come from the south, giving you a single vector to cover. You can approach this problem in a number of ways, but we found the best to be hijacking the Type 80 tank near the officers and just blasting the Scout vehicles as they approach the town. You'll have to be somewhat careful about the rocket-turret Scouts, but with a little luck, you should be able to take all of the Scouts out without getting blown up yourself. Be warned, though; after Fiona radios in and lets you know that the South Koreans are considering pulling out, they'll actually ramp up their attack. If you blow enough scouts, the rubble from the wreckage will block off the rest of the bad guys from coming in, letting you kill them from a distance.
Towards the end of the battle, you'll be tasked with bringing down an APC. It'll appear from the northwestern road to town, so blow it with any explosives you have or tank shells to end the contract.
Contract: Knock Knock In order to track down and verify the King of Diamonds, you'll have to penetrate his artillery base, destroy the guns that the Chinese have marked for you, then flush out the King and tag him. This mission is a bit easier than the one you did for the Jack, so don't sweat it too much; it would be a wise idea to have an RPG at your side, though.
If you hop into a Chinese vehicle and start heading south, you'll notice two things. The first is the random scattering of artillery shells that are coming down. Most of these should land well off the road, so you won't need to worry too much about them. The second is the fact that South Korean forces will now likely fire on you if you're disguised as Chinese, since the two factions are now more or less at war. You might want to honk your horn as you're heading through Nampo so that everyone knows you're neutral.
When you reach the turnoff leading to the base (it's best to approach it from the north, via the paved road), you'll come to a roadblock, where you can jack a T-54 tank. This will be useful because it can either get you inside the gate of the artillery base (although the officer there will spot you, causing you to be fired upon), or its shells can be used to destroy the gate from a distance away. It's probably best to just go for the latter option, since it'll keep you safe out of harm's way. The gate itself can take a lot of rounds, but you can probably take it out more quickly by firing on the walls to either side. Don't neglect to dispatch the alarm towers on either side of the gate, on the inside of the base, to lessen the flow of soldiers when you get inside.
After the gate comes down, your first goal should be to blow the flak tank inside the walls; if you're still a way back from the entrance, it probably won't fire on you. Inside, there'll also be a signal jammer and a couple of anti-air vehicles. If you still have the tank in your possession, you can also use it to blow away the two northernmost artillery pieces on the hill above the lower portion of the base, as well as the gate leading up that way. If not, you may have to destroy the first jammer and either C4 the gate or call in some kind of airstrike to take it down. If worst comes to worst, you can also try jacking a North Korean vehicle from somewhere (perhaps even the signals truck), and using that to get through the gate.
On the southern side of the base, you'll have to take out three more of the artillery guns. This can be difficult to do if you're running low on health and ammo; luckily for you, there's plenty of both beneath the metal helipads here, so restock your RPG, if you're using one, then go to town on the guns. If you absolutely have to, you can use airstrikes to destroy the guns, or call in for a supply drop for more C4. If you go for the latter option, you'll need to be sure that there aren't any more AA vehicles active nearby.
When all of the guns are out of the way, the King will appear in a tank in the northern end of the base. When this is either destroyed or hijacked, he'll pop out and start escaping on foot. Drive out in front of him, knock him when he runs past, then subdue and call for extraction to end the contract.
- Modern Action Adventure
- Release: Jan 10, 2005 »
- ESRB: Teen
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