Extras and Cheats

Extra Features

Costumes

After you complete the game once, new costumes will become available at the beginning of a new game. Leon will wear his S.T.A.R.S. police uniform, Ada will wear her Assignment Ada outfit, and Ashley will be bedecked in full Britney Spears regalia. Tantalizing….

Professional Mode

If you opt to make a new game after you beat Saddler, you'll have the option of choosing Professional Mode, which is a more difficult game variant. Enemies will take a lot more damage, so you'll have to be much more sparing on the ammo. Good luck!

New Round

If you opted to save your game after beating Saddler, then you load it from the load menu, you'll be able to start a new game, but will retain all of the weapons and items you had on you at the end of the last one. Want to go through the village fight again, but with a rocket launcher? Feel free to do so.

New Weapons

On subsequent play-throughs of the game, you'll be able to purchase both the Matilda and the Infinite Launcher from the merchant. The Matilda is an automatic pistol, while the Infinite Launcher is a multi-use rocket launcher; in fact, you can fire it an infinite number of times! Of course, it will set you back a million pesetas to buy it, but you get what you pay for. The Chicago Typewriter and the Handcannon can both be unlocked by playing through the two mini-games that are unlocked.

Assignment Ada

Assignment Ada is a mini-game revolving around Ada's activities on Saddler's island. As you'll recall, she jumps out of the boat she and Leon are riding in at the beginning of Chapter 5-1 in the main game's campaign; this little side chapter will reveal her activities shortly afterward.

Ada's main goal is to infiltrate Saddler's medical laboratory, retrieve five Plagas samples, and then exfiltrate aboard a chopper. There's no time limit to all of this, but there are some restrictions in place. For one, Ada has no knife, so when she comes across a crate or barrel, she'll have to shoot it to discover what's inside (after you enter the facility, though, most items will be lying about, making this less of a problem). Secondly, Ada has a limited amount of inventory space, and since she comes onto the island with a pistol, a TMP, and a rifle w/ scope, she's going to have a hard time fitting all five Plagas samples into her case along with her weapons.

We'll cross that bridge when we come to it, though; for now, your only goal is to get into the base.

The Beachhead

As you wander around the path from where Ada starts the game, you'll be treated to a view of the distant set of bunkers. You can spot one soldier waiting there; zoom in and pick him off with your rifle to avoid dealing with him later. You'll encounter more soldiers along the path. You can start taking them down with your weapons, if you wish, or just run past all of them, stunning them with headshots if you need to, then take a left near where the path branches. This'll take you up to a couple of ledges you can climb to reach a Yellow Herb and a grenade; when the soldiers cluster up at the bottom of the ledges (they can't climb up), chuck the grenade down to take them all out.

After crossing the bridge, pause before you have to jump over to the bunker area. You should be able to spot at least two more enemies near the far gate if you zoom in with your rifle, so scope them out and pop their heads before jumping across. As he did with Leon in the main game, a chaingunner will appear when you pass a bit ahead, so before you do so, pause and take care of any soldiers in the first half of this little spit of land. You should also head to the southwestern corner of the zone and see if you can spot any stragglers to the north; shooting them with your rifle will make the upcoming fight a bit easier.

Sergeant Slaughter

As when Leon passed through this area, a chaingunner will appear, and in precisely the same trigger spot, apparently. Now, Ada doesn't have a shotgun or a Butterfly, so it'll be difficult for her to stand up against this guy in close quarters combat. You have two real options here. In the first, you can climb up atop the same platform that we recommended you park Leon on in the walkthough; it's to the north of where you jump to this area, so climb the ladder and move around a bit to spawn the appearance of the chaingunner. Instead of the door to the west, though, he'll pop out the gate to the north of you this time; if you sidle up to the ledge on the northern side of the platform, then, you'll be able to pop him in the head with the rifle. This will indeed stagger him, causing him to reel for a second; keep hitting him with the rifle until he goes down! During this time, you'll notice a lot of soldiers coming towards you, but if you're quick, you should be able to kill the chaingunner before any of them are able to climb the ladder, then use it as a chokepoint, shooting or grenading them to death as they mill about its bottom.

In the second variation of this, you can use the chaingunner to clear out the rest of the soldiers before dealing with him. You'll need to run around a bit to effect this solution, though; try getting the chaingunners attention, then hiding before he starts firing. He'll fire for a few good seconds, and any soldiers he hits during his fusillade will be killed, giving you fewer opponents to deal with. When you've cleared out as many soldiers as you can, or as the chaingunner can, rather, whip out your rifle and start shooting him to death. He'll require five or six shots, so you'll need to be clear of enemy fire before you do this.

After you've killed the chaingunner, look around the area to find more goodies before moving through the gate through which he appeared. Immediately beyond the gate there are some sandbags; look behind them to find another yellow herb. Make your way down the path - recall that your Punisher can penetrate the wooden shield one of the soldiers here carries - then climb up the steps to reach the second area.

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