Chapter 3-2

Sewer Time!

After Ashley makes her getaway through a solid wall, find the doorway nearby and head through to reach the sewers. Yay.

The sewers are home to ominous insect creatures. The first will appear as you walk down the hallways and attack you head-on; you'll definitely want to have your shotgun handy, as it's a big old beast, and will deal heavy damage to you unless you can knock it off its feet. Oh, and it can attach itself to the walls. And turn invisible. Yeah.

After dispatching the first insect, you'll come to a pit of water in which two more reside. If you can get their attention, try dropping a grenade into the water from next to the railing, then finishing them off with your pistol. After killing them, collect their eyes and the rest of the goodies in the water before heading through the door nearby to reach the castle dungeon. There are at least four more insects here, as well as a bunch of goodies in the cells, but try not to get boxed into a cell while the insects are still alive, as their ability to climb walls can let them move a bit too quickly for you to track them.

(As a note, if you're short on shotgun ammo, then you can attempt to use your rifle to pop the insects in the head. If you creep slowly along the sewers and zoom in on where you suspect an insect may be stationed, you'll be able to see their breath issuing from their heads. If you pop them in the head, you'll usually be able to pull off a single-shot kill. This is a bit more ammo-friendly than unloading on them with your shotgun, but is of course only possible if you have a rifle, and won't be possible for all of the insects in the area, since some of them have appearances that are triggered by your movements through the zone.)

In order to move on, you'll have to move around to the control room and turn the valve to drain the water nearby. Don't forget the Butterfly Lamp before moving on. More insects will, predictably enough, ambush you as you make your way to the now-drained doorway. As you head through said doorway, an insect will drop down beside you, so whip around and finish it off. There's a Violet Blue in the water beyond the door, near the broken grate by the stairs; grab it before heading up to the giant-swinging-axes room, which all castles in video games are required to have. It's the law.

Giant Swinging Axes, Oh My! Luckily, the axes aren't too difficult to dodge; just use their shadows as guidelines for how far up you want to approach, wait for them to pass by, then dash through. You can jump past the second one in a similar manner; the third and fourth may pass over the same area, but they should move in sync, allowing you to dash past them without a problem.

Back in the hallway where the target practice room was, you'll stumble across a Los Illuminados ritual in progress. Now, every single one of the guys in black here will drop a Spinel when he dies; the guy in red will drop an Illuminados Pendant worth over 10,000 pesetas; the catch is that they'll all run away as soon as they spot you, leaving you with nothing at all if you happen to just jump down to the ground floor. In order to actually get the goods, you'll have to damage them from the balcony and prevent them from running away. The best way to do this is to chuck down a flash grenade, should you have one; this should blind pretty much all of them, letting you follow up with a grenade and/or an RPG round, or just with strafed rounds from the TPAS. If you can knock as many of them down as possible, they'll start attempting to climb the ladder up to you, letting you easily knock them back down with pistol rounds to the head. If you kill them all, you'll wind up with around 30,000 pesetas worth of jewelry, so it's definitely worth attempting to kill as many of them as possible!

After the melee with the cultists (or not; you can, as mentioned, just drop down to watch them all scurry away if you're short on ammo), climb back up the ladder and swing across the gap on the chandelier. Swing back across on the other chandelier to find the Elegant Mask and a switch that'll open the path leading to the other door on the upper level, where another merchant awaits. If you still have the Butterfly Lamp and all the eyes you obtained from the insects in the sewers, try insetting one red, one green, and one blue eye in there for a lamp worth 32,000 pesetas, from components that would've net you 10k had they been sold separately. Sell any other items you have for cashola before heading through to start your quest to find Ashley.

Chain-Gunning Zombies After you maneuver through the little salon here, you'll come to another room with one of the red-robed boss cultists, with a rather ostentatious key slung round his neck. You'll have to fight your way through the room until you reach him; it'll involve going through another room across the way, up a set of stairs, around the balconies, then shooting a red barrel to clear out his compatriots before finally jumping down to his little area. After all that, he'll just run away like a baby, unlocking a couple of semi-secret passages on the way. If you follow him (with your shotgun out, as the second door he heads through will have respawned a shield-bearer), he'll eventually pop up with a chaingun in hand, ready to pump you full of lead.

The easiest way to take out this guy is to just get right up close to his little pedestal and start blasting away at point-blank range; so long as you move when he starts firing, you'll be able to get behind him while he's reloading and get a free shot. It's exceedingly easy to avoid his fire when you're right next to him, due to the slow speed at which he rotates. He can take a bunch of damage, since it's relatively difficult to get headshots on, but you won't really have to worry about taking damage yourself here, so use whatever weapon you have the most ammo for and finish him off. He'll drop the Gallery Key.

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