Ithorian Branch
Mission: Replacement Restoration Droid
After reaching the dock module, speak to the Ithorian in the hallway to be passed through to their hangar. After you meet up with the Ithorians within, the predictable ambush will occur, leaving you and your party to face off against a group of Thugs. They should be relatively easy to dispatch, so kill them off and take possession of the droid. Youll also find a modified weapon on the thugs, which will lead to the mission entitled Suspicious Goods. This can lead into a pair of side missions, depending on whom you decide to speak to about it.
When you have the droid, though (youll need to speak to it), youll automatically warp back to Residential Module West. Youll receive a pair of Jal Shey Perception Gloves as a reward, as well as the opportunity to take on a second quest, one called Ithorian Diplomacy. In order to complete it, youll need to travel back to the Residential Module East and attempt to enter the Exchange compound. Of course, youll be refused - even killing the guard is no help, although it is amusing - so instead, head into the Entertainment Module.
In the Cantina, speak to Luxa, the woman at the bar thats flanked by Gamorrean guards. Shell offer to get you into the Exchange compound in exchange for you killing her boss. If youre horrifically intent on sticking to the goodie-two-shoes route, you can refuse to become an assassin, in which case shell suggest that you merely run him off the station; whichever path you choose to take, youll want to take her up on the offer and then head back to the Exchange base and stroll on in after talking to the guard there.
The receptionist here will likely tip off the guards to your presence, in which case youll have to kill a few Gamorreans in order to enter the base. After theyve fallen, head through the western door to examine a trapped Ithorian; you wont be able to free him just yet (and dont have to, if you dont want to), but keep him on your mind nonetheless. Its to the east that youll come across Loppak Slusk, the Quarren headmaster of the Exchange base here. Of course, hes surrounded by bodyguards, so drop all of them before you stroll in to talk with the big man.
After you arrive in Slusks room, Luxa will follow you, apparently having followed in the wake of your little carnage-fest. Now, you can play the little Mexican standoff here however you like, but if you want our advice, you should first attempt to insist that you dont want to fight anyone; this will turn Luxa hostile to you. After killing her, you can either let Loppak live or, better, kill him as well and loot everyones corpse. You dont take a Dark Side hit from killing Loppak.
Before you leave Loppaks room, hack into the Security terminal and let the Ithorian out of its cage. Head back to Habat for your reward, and one final test.
Mission: Czerka Mainframe
Habat wants you to hack into the Czerka mainframe and obtain evidence of their corruption, but as we just learned, sneaking into heavily defended compounds isnt the most peaceful of pastimes. Still, he wishes you to avoid bloodshed as much as possible (snicker), so head down to the cantina and talk to his contact. If you wish, you can try to Persuade Habat into giving you money for a bribe, which might be handy, because itll otherwise cost you around 1,000 credits.
After you make it down to the cantina, speak to Corrun Falt and maneuver through his conversation tree until you reach the "So how do I get in?" option. This will bring up a few Persuade options; if you dont have the Persuade power, then you wont be likely to bring him down below that 1,000 credits that hes asking. If you managed to get Habat to help defray the costs, then it shouldnt be too bad. Regardless, Corrun will tell you to speak to Opo Chano in Residential Module East. In yet another case of vice gone bad, Opo Chano will refuse to help you due to the fact that his Czerka contract helps him pay off his gambling debts. If you can get the credits he owes, though, perhaps theres something he can do after all....
Return to Habat at this point and hell rather credulously believe your little story and give you the requisite credits to pay off Chano. In retrospect, you probably shouldve asked him for five thousand, but the 2,500 credits youve obtained are enough to get Chano off the hook, after which hell give you his credentials. With them, return to the Czerka Offices and get B-4D4 to follow you outside. Youll automatically return to the Ithorian clan compound, where the droid will be modified to follow only your commands.
After taking control of B-4D4, walk on back to the Czerka offices and speak to Jana Lorso, who will give you access to the mainframe. Inside, youll have to talk one of the utility droids into going berserk so that you can download the files that you need. Oh, B-4D4, you sooo crazy!
When you have the Czerka memory pad and have deleted all traces of your intrusion from the computer, its time to book it back to the Ithorian palace. When you regain control of your main character, speak to Habat again to get a small Force Point boost, as well as the right to travel down to the surface of the planet with the Ithorians shuttle.
Mission: Ithorians Under Attack!
As you head to the shuttle down to the surface, the Ithorians will radio you and let you know that theyre under attack. Helping them is optional, honestly, but you can get plenty of experience for doing so, so warp back to their compound and head in, chopping through all of the mercenaries that you see.
Save your game before heading in, as there are plenty of baddies to deal with. Youll probably be flying solo at this point, due to the fact that your party was split up when you took over B-4D4, but you can easily warp in your teammates via the Party menu; just click A to add them to your party, then hit start again to exit the menu, and they should pop right in. Youll still want to exercise a good deal of caution during the fights, though, as the sheer number of foes can overwhelm your healing abilities. Its definitely a good idea to equip an energy shield on your main character and activating it before heading in, as itll suck up a good deal of the blaster fire damage that youll be taking. Also, get used to activating any Force buffs, like Knight Valor or Knight Speed, before opening up doors, as itll let you get right to the killing without having to use them on the first round of battle.
After penetrating back to the main open area of the compound, get to the Vivarium and take the Ithorian Passkey from Moza; this will let you access Habats quarters, where hes squirrelled away with more Mercs. After saving him, you can either pressure him for a reward (boo!) or stoically accept the fact that the experience you picked up from the kills was reward enough (yay!).
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