Ithorian Branch

Mission: Replacement Restoration Droid

After reaching the dock module, speak to the Ithorian in the hallway to be passed through to their hangar. After you meet up with the Ithorians within, the predictable ambush will occur, leaving you and your party to face off against a group of Thugs. They should be relatively easy to dispatch, so kill them off and take possession of the droid. You’ll also find a modified weapon on the thugs, which will lead to the mission entitled Suspicious Goods. This can lead into a pair of side missions, depending on whom you decide to speak to about it.

When you have the droid, though (you’ll need to speak to it), you’ll automatically warp back to Residential Module West. You’ll receive a pair of Jal Shey Perception Gloves as a reward, as well as the opportunity to take on a second quest, one called Ithorian Diplomacy. In order to complete it, you’ll need to travel back to the Residential Module East and attempt to enter the Exchange compound. Of course, you’ll be refused - even killing the guard is no help, although it is amusing - so instead, head into the Entertainment Module.

In the Cantina, speak to Luxa, the woman at the bar that’s flanked by Gamorrean guards. She’ll offer to get you into the Exchange compound in exchange for you killing her boss. If you’re horrifically intent on sticking to the goodie-two-shoes route, you can refuse to become an assassin, in which case she’ll suggest that you merely run him off the station; whichever path you choose to take, you’ll want to take her up on the offer and then head back to the Exchange base and stroll on in after talking to the guard there.

The receptionist here will likely tip off the guards to your presence, in which case you’ll have to kill a few Gamorreans in order to enter the base. After they’ve fallen, head through the western door to examine a trapped Ithorian; you won’t be able to free him just yet (and don’t have to, if you don’t want to), but keep him on your mind nonetheless. It’s to the east that you’ll come across Loppak Slusk, the Quarren headmaster of the Exchange base here. Of course, he’s surrounded by bodyguards, so drop all of them before you stroll in to talk with the big man.

After you arrive in Slusk’s room, Luxa will follow you, apparently having followed in the wake of your little carnage-fest. Now, you can play the little Mexican standoff here however you like, but if you want our advice, you should first attempt to insist that you don’t want to fight anyone; this will turn Luxa hostile to you. After killing her, you can either let Loppak live or, better, kill him as well and loot everyone’s corpse. You don’t take a Dark Side hit from killing Loppak.

Before you leave Loppak’s room, hack into the Security terminal and let the Ithorian out of its cage. Head back to Habat for your reward, and one final test.

Mission: Czerka Mainframe

Habat wants you to hack into the Czerka mainframe and obtain evidence of their corruption, but as we just learned, sneaking into heavily defended compounds isn’t the most peaceful of pastimes. Still, he wishes you to avoid bloodshed as much as possible (snicker), so head down to the cantina and talk to his contact. If you wish, you can try to Persuade Habat into giving you money for a bribe, which might be handy, because it’ll otherwise cost you around 1,000 credits.

After you make it down to the cantina, speak to Corrun Falt and maneuver through his conversation tree until you reach the "So how do I get in?" option. This will bring up a few Persuade options; if you don’t have the Persuade power, then you won’t be likely to bring him down below that 1,000 credits that he’s asking. If you managed to get Habat to help defray the costs, then it shouldn’t be too bad. Regardless, Corrun will tell you to speak to Opo Chano in Residential Module East. In yet another case of vice gone bad, Opo Chano will refuse to help you due to the fact that his Czerka contract helps him pay off his gambling debts. If you can get the credits he owes, though, perhaps there’s something he can do after all....

Return to Habat at this point and he’ll rather credulously believe your little story and give you the requisite credits to pay off Chano. In retrospect, you probably should’ve asked him for five thousand, but the 2,500 credits you’ve obtained are enough to get Chano off the hook, after which he’ll give you his credentials. With them, return to the Czerka Offices and get B-4D4 to follow you outside. You’ll automatically return to the Ithorian clan compound, where the droid will be modified to follow only your commands.

After taking control of B-4D4, walk on back to the Czerka offices and speak to Jana Lorso, who will give you access to the mainframe. Inside, you’ll have to talk one of the utility droids into going berserk so that you can download the files that you need. Oh, B-4D4, you sooo crazy!

When you have the Czerka memory pad and have deleted all traces of your intrusion from the computer, it’s time to book it back to the Ithorian palace. When you regain control of your main character, speak to Habat again to get a small Force Point boost, as well as the right to travel down to the surface of the planet with the Ithorian’s shuttle.

Mission: Ithorians Under Attack!

As you head to the shuttle down to the surface, the Ithorians will radio you and let you know that they’re under attack. Helping them is optional, honestly, but you can get plenty of experience for doing so, so warp back to their compound and head in, chopping through all of the mercenaries that you see.

Save your game before heading in, as there are plenty of baddies to deal with. You’ll probably be flying solo at this point, due to the fact that your party was split up when you took over B-4D4, but you can easily warp in your teammates via the Party menu; just click A to add them to your party, then hit start again to exit the menu, and they should pop right in. You’ll still want to exercise a good deal of caution during the fights, though, as the sheer number of foes can overwhelm your healing abilities. It’s definitely a good idea to equip an energy shield on your main character and activating it before heading in, as it’ll suck up a good deal of the blaster fire damage that you’ll be taking. Also, get used to activating any Force buffs, like Knight Valor or Knight Speed, before opening up doors, as it’ll let you get right to the killing without having to use them on the first round of battle.

After penetrating back to the main open area of the compound, get to the Vivarium and take the Ithorian Passkey from Moza; this will let you access Habat’s quarters, where he’s squirrelled away with more Mercs. After saving him, you can either pressure him for a reward (boo!) or stoically accept the fact that the experience you picked up from the kills was reward enough (yay!).

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