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Atton Rand

Initial Stats

Class: Scoundrel
Strength: 12
Dexterity: 16
Constitution: 14
Intelligence: 10
Wisdom: 10
Charisma: 12

Atton Rand is the latest in a long series of extended universe Han Solo wannabes, following in the footsteps of Dash Rendar, Carth Onasi, and the like. As with Carth Onasi, the feeble blaster-specialist of the first KOTOR game, you likely won’t be keeping Atton in your party any longer than is absolutely necessary; the game just doesn’t have much room in it for people who are merely good at using blasters, especially when their only really useful skill is Security. Sorry Atton, but you’re getting the boot, at least after you obtain the services of Bao-Dur, who can usually match Atton’s damage output while bringing a much broader array of skills to the table.

If you’re fond of Atton, for whatever reason, then he can still be a decent contributor in combat, especially if you outfit him with a pair of blaster pistols (of which you can find plenty of powerful examples later in the game) and let him take on foes from a distance.

If you use Atton a lot, in fact, and manage to either boost up his morale or mercilessly crush his self-esteem, you can eventually convert him into a Jedi Sentinal.

Attributes: Dexterity is your only real choice here; whether you’re using Atton for his proficiency with blasters or intend to shift him over to a Jedi class, it’ll come in handy.

Skills: Security and Demolitions are going to be Atton’s primary focus, with Awareness coming in in third place.

Feats: As with most combat-oriented characters, you’ll want to get Atton’s Two-Weapon Fighting Feat up to its Master level as soon as possible, along with one of the active combat feats for him to use. If you’re not planning on making him a Jedi (or probably even if you are), then giving him Heavy Armor Proficiency will let him use a bunch of armor that would otherwise hang around in your inventory.

Visas

Initial Stats

Class: Jedi Sentinal
Strength: 12
Dexterity: 18
Constitution: 12
Intelligence: 10
Wisdom: 12
Charisma: 15

Although you might not imagine it, this blind Sentinal will be one of your best offensive threats throughout the game, especially if you’re playing as a Consular. As a Sentinal, she’ll also be able to wield a few Force Powers when needed, but she’ll really excel only after you complete her ascension to the top of the Two-Weapon Fighting Feat and get her a couple of lightsabers to use. After that’s complete, she’ll be one of your ace front-line fighters, able to deal out an incredible amount of punishment while avoiding the blows that come her way, thanks to her huge Dexterity bonus.

The only characters who might not want to use Visas all that much will be Guardians, who can usually do the combat damage required by themselves just fine; having two offensively-minded Jedi in the party can lead to a diluted supply of lightsaber crystals. Sentinals and Consulars will appreciate having another powerhouse along, though, especially since Visas is the only character besides Kreia who will actually join your party as a Jedi; everyone else will have to be coaxed and prodded along the long road to Forcehood.

Attributes: Visas has a lot of Dexterity, but you’ll want to give her more of it, especially after investing in the Finesse: Lightsabers feat. Since she can’t wear even light armor (unless you upgrade her with the relevant feat), she’ll need plenty of Dexterity to avoid blows. Alternately, if you’re a Guardian, you can start buffing her Wisdom to improve her abilities to channel the Force Powers at her disposal.

Skills: Visas doesn’t bring much to the table when it comes to skills. Awareness and Treat Injury are your only real options here.

Feats: Obviously enough, Finesse: Lightsabers should be the first item on your docket, followed by Two-Weapon Fighting and Flurry for even more fun.

Force Powers: Whether you go Light Side or Dark, Master Speed is critical for Visas, as well as Storm. Although it might appear weird for a fully-Light Visas to run around Storming people to death, it shouldn’t take too much Force for her to achieve, since she’ll rarely be using anything else.

Star Wars: KOTOR II

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