Characters
Mario will convince quite a few different characters to join him in his journey, each of which will bring valuable combat and field abilities to the table. Although youll undoubtably find yourself using some characters more often than others, youll have to use each of your partners abilities to make it through the game, so its worth taking the time to get to know them!
One of the most important aspects of your characters is their ability to be upgraded. You can do this at Merlons shop, which is directly next door to Franklys house in Rogueport. In order to upgrade one of your partners, youll need three Shine Sprites, which are found across the game world. (Check the Miscellaneous chapter for a complete list of Shine Sprite locations.) After an upgrade, a character will gain a bit more health and attack power, as well as a new combat ability. Later in the game, youll be able to upgrade all of your characters a second time, giving them even more health and offensive capabilities, as well as a final combat move.
Mario
Ah, Mario. What can you say about a character that initiated so many of us into the world of video gaming? Hes had a remarkably lengthy career, what with all the defeatings of Bowser and the foilings of Wario, but, as Paper Mario proves, hes still willing to drop everything and run off in the hopes of finding treasure, when the opportunity arises.
In Paper Mario, Mario is the core of your little adventuring party, and has a number of unique abilities, such as how he can use Badges and Special Powers and how he can use two different forms of attack during battle. Hell also usually be the strongest of your party members, if only because he can earn extra health at each level-up, if you choose to allocate your points there. Hes the tank of the group, so know him and love him. And keep him alive; if Mario dies, its game over for you!
Mario cannot be upgraded at Merlons Shop; he earns extra HP, FP, and BP when he levels up. Levelling up is accomplished by gaining 100 Star Points, which you earn after every battle (think experience). In order to gain new combat abilities, Mario will have to find new equipment around the game world; he can improve his boots and hammer attacks in this manner.
Attacks And Abilities
Jump: Marios basic jumping attack can hit an opponent twice, if you manage to hit the A button just before it lands. Useful against air opponents and opponents in the rear lines.
Spin Jump (2 FP): After you get the Super Boots, youll be able to use the Spin Jump in battle. In most cases, this isnt going to be worth the 2 FP, as it usually only adds one damage to your attack when compared to a normal Jump.
Spring Jump (4 FP): Marios Spring Jump ability is much harder to time correctly than either of the previous jumps, due to the way you take a few seconds to land on your targets head. If you can time it properly, though, you can deal quite a bit of damage, and it appears to penetrate through your opponents defense, but dont quote us on that.
Hammer: Hammering is Marios other basic attack. Although you dont get the opportunity to hit twice, as you do with Jump, you should deal around the same amount of damage when you time the release of your analog stick properly (which is extremely easy to do). The default Hammer can also easily be made into a Stylish move by pressing A as soon as the hammer makes contact.
Super Hammer (2 FP): When you use Super Hammer, Mario will deal a large amount of damage to the enemy in the front lines of the opposing group, and then knock them backwards into each other ground enemy behind them. The rear enemies will only take light damage, though, so this generally isnt worth spending your FP on.
Ultra Hammer (4 FP): Ultra Hammer is essentially a beefed-up version of Super Hammer, where the enemies in the rear take slightly more damage from the contact with their flying friend. Still, this isnt quite as cost-effective as Koops Power Shell ability, so youll only want to use it in emergencies. Note also that enemies that are rooted in place, such as Chomps, wont be knocked backwards by Super or Ultra hammer attacks.
Paper Mario: The Thousand-Year Door
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- Role-Playing
- Release: Oct 11, 2004 »
- ESRB: Everyone








